Major Update "Spearhead" - Rumor Round-Up & Discussion (Part 2)

Exactly so how can you refute Gaijins changes based on vague information when there is nothing that indicates Exactly how it works

There are surprisingly very many infos about the technologies used and the behavior of its components. Just no explicit numbers on nearly everything. As it’s also an export weapon they have to advertise with something, I would think…

We can’t, and same thing should apply to them they can’t change something bc someone in the office have a dream about it, it’s by all means unacceptable.

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At the end of the day Gaijin is the developer they can do whatever they wish be it stupid or not.

The SLM is the best performing SPAA in the game by a LARGE margin

This change will have benefits and downsides

Well it’s apparently fine for Gaijin to use napkin math and blatantly imaginary numbers, but when we use the extremely limited sources they accept, they still deny/delay fixes as long as possible

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Or at least they should begin to state reasons for the changes they make and the detailed consequences of said changes, because in this case the new behavior of the missile which follows from this change is completly unclear…

Gaijin: Here’s a substantial change to the missile behavior.
Players: Okay? So why was it changed and what’s the consequence of said change?
Gaijin: Refuses to elaborate and leaves the chat.

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Well the problem is that we need specific numbers, but there is no defence company, that’s going to give you, missile velocity, thrust, burn time, or specific info about the aspects or seeker detection range.

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There is no benefits that’s the point, the missile will lose the target faster once radar track is lost if the target is not with 4km, it will still track other friendly missile since there is no statement for the devs that say that this bug is fixed, it will still track other ordinance and loss DL, and it’s still very inaccurate when it come to intercepting bombs and other missiles, all wjat that change is do is to nerf the lock range make it only happens at 4km of range which make no sense for a state of the art air defence system.

The only thing I found for the seeker range was this:

The IRIS seeker allows the missile to acquire targets at up to 90 degrees off-boresight and three to four times further away than can today’s Sidewinder, claims BGT - which also builds various versions of the Sidewinder missile under licence in Germany.

Source: Any one for IRIS-T | News | Flight Global

So how far can the seeker of the AIM-9L/I-1 look?

Making the missile harder to defeat when the seeker acquires a target isn’t a benefit? Ok

any dev server updates?

Not yet

Taking this report as the base for the AIM-9M (equivalent to the AIM-9L/I-1 seeker-wise), the lock-ranges for the IRIS-T (3-4 times the seeker range) could be somewhere from at least 39 km to >100 km lol

By the way, that report is accepted since over two years and still isn’t fixed.

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O look IRIS-T launch a missile at me, lemme just dip down 20km away from it after i lunch my 8 Kh-38MT that have 30km of range, then he just go down put some chaff radar loss lock missile don’t have IR lock since it will only be active when it’s 4km away for the target, no this is definitely a huge buff to the SLM

You’re acting like 6-4km Will make a difference in this scenario which it wont

The missile have a lock range of 9km in all aspects and 12km in rear aspect the old activation range was 10km and if i am not mistaken 12,10 and 9km are a big differences from a 4km.

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Its also infinitely easier to flare the SLM from 10km due to seeker shutoff

Since when does the IRIS-T use seeker shut-off at all? It’s a line-scanner so it just ignores lines with flares while still seeing the target, at least when it leaves the ignored line and enters a still visible line. No chance to leave the FoV of the missile without being noticed.

And shouldn’t it be the other way around? With seeker shut-off it is more difficult to flare at a distance (as you can’t leave the FoV of the missile as fast) while at a close distance you pop a flare, evade and you’re outside the FoV before the seeker turns on again.

Warthunder ≠ real life

In WT the SLM uses seeker shut off and FOV as IRCCM