If u want to use the Bol pods u have to give up A2A missiles.
The 16A ocu Is literally the same plane as the 16A but 12.7 with even better missiles
If u want to use the Bol pods u have to give up A2A missiles.
The 16A ocu Is literally the same plane as the 16A but 12.7 with even better missiles
I saw the recent clarification that helicopters won’t be getting LOAL(F&F) missiles anytime soon—totally get the balance concerns there, especially with top-tier heli spam.
But what about ground vehicles? Specifically, the Spike missiles on platforms like the Puma or other Spike-equipped IFVs ?
In all fairness you could bolt the skin mount AN/ALE-40s onto anything…
With those arguments the French F-8 could get CMs because the American ones had it.
Hey @Smin1080p_WT
Can you mayby tell me what the purpose of the ITOW x2 modification on the Lahatut is?
We need to unlock the TOW modification to get it wich makes zero sense since everyone will be taking the ITOW x4 instead, it doesnt grand any SP reduction in a match to spawn the Heli with it and the only thing where it would make sense is to get them stock for easier grind (but they dont come stock).
Is this just some oversight and they are supposed to be available stock?
funnily gaijin tried to give the mi-28 propper blindspots but fell victim to their own spaghetti code and mirrored the LDIRCM zone
i smell a opertunity for a shameless plug
there is just another slight issue with the loadout of the 12.7 Mig-29’s and that is the fact that they were incapeable of carrying the r-27er
anything cool today?
Challenger 2 engine buff
Su-30MK2 got a cockpit
meh, guess the chally buff is cool. wouldve liked to see the kh59 on other planes by now
This model is Kazach so the Soviets surely
@Staliminium i’d see it best tested on a challenger street fighter as 1 missile at a time is the least over powered you can get for a loal, or anything with one missile launch at a time system
let me do a shamless plug to some bug reports then
Su-24M missing Kh-59M
Su-34 missing Kh-59M
Su-30SM missing Kh-59M
For Brimstones i totaly agree with you, you gave such a good idea.
I should have written my post better, i meant the LOAL feature of some of the Spike vehicle mounted missiles we have already in the game.
Quoted from Wiki: Some variants can make a top attack through a “fire, observe and update” method (essentially lock-on after launch); the operator tracking the target, or switching to another target, optically through the trailing fiber-optic wire (or RF link in the case of the vehicle-mounted, long-range NLOS variant) while the missile is climbing to altitude after launch
Basicly all of those armed with the Spike-LR II
Sorry if this is asked and answered but I haven’t been in the discussion this update. Just wondering is there a hope for any British naval this update? Haven’t seen any mentioned anywhere. Thanks.
@Smin1080p_WT while we can see that many nations are getting new helis with an Insane weapon mix, may I ask how high the priority for the Outer PARS pylons is for the Poor Tiger UHT?
Should I buy cope till next year or might I only need cope till Decenber?
Or do the Devs agree with us player that the UHT is an Deadhorse and we can exspect an mew Heli (H145M) Cope :)
This and wows testing missiles… why do ftp devs love to shoot themselves in the foot so much? your game has been successful as is, just make it better dont add even more Sh@%t on the pile, especially that it will drastically change the gameplay and add even more problems…
if MacArthur had his way we wouldnt be talking about this whole thing
There is still default nations. These could probably still be considered “main” nations.

Though arguably since the functional distinction is very arbitrary I guess you could also see it as each player getting to select their “main” nation. In this case there is still one “main” nation, but it can vary.
I’d personally say yes, yes and no.
In the sense that the Finnish tree is “the tree that has Finland (among others)”, then yes. There is a techtree where Finland is permanently placed, so it counts. This is how I like to talk about nations even before the new customization sometimes because I really don’t like the “main nation” and “subtree” dynamic when it should just be two nations cooperating without some weird power dynamic.
In the sense that you have a tree named Finland that holds Finnish vehicles, also yes. If it’s named Finland and has Finnish vehicles, it’s the Finnish tree. This is only possible with the new feature.
In the sense that there is a fleshed out Finnish research tree, absolutely not. This might be more subjective, but looking at the Finnish research tree (only the Finnish vehicles) is a bit sad. This can’t really change without some significant further improvements.
Anyways nice feature, already an improvement and a good start to trying to set the nations equal, but it could still use some work and there is issues it just can’t address.