Major Update "Ninth Wave" - Rumor Round-Up & Discussion (Part 3)


@Smin1080p_WT uhh, quick question, since when autoloaders are not present in game?

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and it’s also molded, so you don’t get the benefits of an autoloader (because apparently the mechanic doesn’t exist?) but if the apparently non-existent autoloader gets destroyed you can’t reload until it’s repaired?

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He’s always watching.

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does not the AMX series use such an system? Isnt the first 5 rounds the ready rack?

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Because they were already switched to Gen5 by that time.

Its not US faults that other countries can’t keep up with them when it comes to developing next generation fighter jets. Also Their upgraded F-16’s and F-15’s are more than enough to handle most 4.5th gen’s.

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Any dev update?

Not yet.

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Its not reffering to the autoloader, but the fact the Centauro can use a combination of autoloader and manual reload. We dont have a mechanism in game that allows for a switch between manual reloading and automatic reloading currently.

So its passed as a suggestion.

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Does it get the autoloader or does it get nerfed with manual reload?

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Hey @Smin1080p_WT, currently the eitans spikes are folded away in the model, is this an indication that spikes on vehicles like the eitan will popup when about to be fired before going back down? or is it just not finished yet

so what will you do? the autoloader is clearly modeled in game, and if destroied you can’t reload, but reloading is counted as if it didn’t have it.
right now you have the disadvantages of both worlds but none of the advantages

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lmao

Enjoying his life.

Seems like it would have been a great opportunity to introduce the mechanic, considering you guys are adding a vehicle with it.

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Hoping for a sneaky greek Rafale for Israel :pray:

Otherwise this is absolute nonsense.

Why model the autoloader module, including the ability to destroy and disable it… without modelling its reload advantage??

It’s straight out an arbitrarily baseless nerf as of now.

I’ll go further beyond and say that the autoloaded shells should reload in 3 seconds. Make it 12.3 if they have to; there are no other 12.0 vehicles anyway, it can’t make a lineup, it makes no sense to nerf it just so it can be 12.0.

It would be better off as a full potential 12.3-12.7.

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