Major Update "Leviathans" - Rumor Round-Up & Discussion (Part 3)

You know what, Gaijin should throw a curveball our way and release the update on a Saturday.

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You know what would be more fun, if war thunder players have this gift called patience

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Ok.

404

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What TT is that in? Is it a premium?

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An IS-7 style event apparently lol

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i hope its TT

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Yea but gajin’s pretty stingy with gift vehicles unless it’s a reward for reaching tier 2 in a tree branch

As a software dev, I have choice words for that statement lol

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Yes.
Thats why its called the sustainer.
It sustains the speed/velocity.
However to say that the SLM dies out around 15km altogether while the pantsirs missile can go on upto 18km is an unfair assessment
Especially for real life where it is capable of 40km

@Smin1080p_WT will the ASM-2 have the ability to target ground vehicles thanks to its terminal IR seeker?

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You need to practice and get used to that, and that is the only thing I can tell you. Sometimes they are much more effienciy than other IR AGMs, especially there are tons of SPAA

Genuinely tragic the state Derby is in too.

First 4km is vertical launch deadzone.

At 6-7km can be defeated by cranking

At 7-8km can be defeated by turning 90°

At 8km can simply be outran.

2025… Two years after Pantsir… and we’re getting AA with a post deadzone effective range envelope of 2-4km…

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I’m not trying to say the SLM is correct in game just that one is by design a faster missile.

9JJvEZ
Get cranked bozo

SLM is a mach 3 missile.
60 seconds to 30km would mean 1.45 mach average.
Right now it doesnt even go above mach 2.

Peak velocity ≠ constantly velocity

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Waow… i can’t believe

Bro, i literally said average speed of 1.45 mach, which means it should go way above mach 3 at the start at least to reach 30km in 60s.

I have no idea what you’re arguing about man.

I’m just saying the Pantsir missile is a faster missile, about mach 4 and the SLM about mach 3

You were, however, arguing that the SLM loses speed a lot as if to justify its current drag values.

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