also its wild to me Soyuz magazines are so small yet only carry 200ish rounds less then Iowa also based on the lay out of her magazines there is not a snow balls chance in hell that the Soyuz has a faster reload yet in game it does with 5mm of less pen (mind this is with super heavy shells and I think superchargers on Iowa) and more then double almost triple the HE filler
also on the armour side of this
glad gaijin is giving her something russia couldnt physically produce
Funny thing is we can’t even test the SLM effectively because its broken and has a maximum 40s guidance timer, so at long ranges it just self destructs.
Btw it travels ~18km@10km alt in 40 seconds, that’s kind of abysmal if you ask me.
Especially when in slm’s first test it traveled over 30km and reached 12km altitude, in roughly a minute.
Yeah i mean the Spyder has a type81 stat card with the model of an iris-t(but it behaves like a derby), can’t wait for the next dev, things are very WIP.
Eh there are only really 3 aircraft with strong long range CAS at 12.0, everything else is either dumb ordenance, early TV guided (so limited range) or a super shitty platform (again limited range).
The EldE 98 is fine for 12.0 currently but depending on their final implementation the Slamraam, SLM (15km range that the devs were talking about), Spyder, new Type 81 and Pantsir could easily be 12.3. The SLM with 40km should probably be 12.7-13.0, but I doubt it will get that range in game.
The CS/SA5 is still the biggest wildcard, because in current form it shouldn’t even be above 11.7. But since it has HN-6 placeholder stats we know very little about it’s performance.
I’m all for the implementation of the the Soyuz and other incomplete ships but they definitely should’ve toned down some of the stats or put it at a higher br or something to keep it in check.
Funniest part is,all those ships are DoA anyway with how Scharnhorst dies to 152 mm HE rn that causes fire before you can extinguish it on expert max lvl crew.