Major Update “Leviathans” — DEV Server Changelog (30.05.2025)

Wish the “Hell On Wheels” pack replaced the Hellcat, Reg M4A3 76 (W) HVSS, or Skink with the M4A3 76 (W) HVSS “Thunderbolt” (with the extra armor). Esp since the Hellcat is alone at 6.0 which breaks the lineup.

You could throw Thunderbolt up to 6.0. Hellcat 6.0 and have the Skink. But a having a Prem starter pack with varied BR ranges (no lineup) using essentially basic tech tree vehicles with no edge over the free counterparts. Is kinda silly.

In the British pack all vehicles are 4.7, the USSR one is all 5.7, the US one is all over the place. The incongruity with the decision making is jarring.

Do we have any info on what AIM-120A/B/C’s manuverability should actually be like? AFAIK it pulls waaay too low in-game and never achieves even 30G, let alone the 35G…doubt it should be this bad IRL

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never

Why lol

Please fix the aim9x’s they do not lock or track ANYTHING on dev server right now.

Got to say the explosion graphic is very… er… graphic - does make it feel like he ship is blowing up compared to previously!

However I think it is likely still happening too often - this may be because the ranges are short - in a 1-per-side melee the AI ships are just charging straight ahead and combat is often at <2km so you are shooting straight into the magazines at stupidly short ranges!!

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The mobility of the 120C is currently not as good as that of the Sparrow. It can’t even hit the target at a 5-kilometer off-axis launch, while the Sparrow can. I feel that there is also a problem with the guiding logic. The 120c always takes a large-angle forward path from any Angle

3 Likes

Need the F-2A’s ASM-2’s to be changed to the ASM-2B standard and given their ground-attack mode. They’re designed to be both anti-ship and anti-ground by utilizing GPS, and IR for targeting. This will give the Japanese tree an indigenous long-range missile since its options are rather limited.

5 Likes

i mean there was a patch, but no information what changed? sad noises

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I hope the next dev update they atleast publish the fixes and changes

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I did post that exact link and the information about the armour of the Bismarck on the dev issues the admin didnt say the source was unreliable and that the Bismarck is still a work in progress hopefully they use that source because its pretty accurate.

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How do you want them to track if they aren’t modeled ? Have patience, its the dev server.

how do we test a thing to find errors, that’s isnt in the Dev Server ?

New update .22 just dropped. While I am awaiting the changelog I am happy to share the Spyder AIO finally has 8 missiles.

i dont know, ask the snail , not me.

what is this new control driver assistance mode? is it a driver override to drive if driver hit?
what does it do?

its not even new
its been in game for ages

do you know what it does?

“hull aiming mode” is for tanks which can only aim with their hull, such as VT-1-2 or strv 103, it points the gun to the mouse by traversing the hull

“driver assistance mode” works for every tank in the game, hold the button you binded while you drive and the hull will follow your mouse pointer, usefull for fast cars or tanks which lose a lot of speed when turning with the keyboard.

thx