Major Update “Leviathans” — DEV Server Changelog (30.05.2025)

You have hit a pigeon Sir. (With a posh accent)

TOW, but the “W” means Wifi. No changes in designations, the enemy will never see it coming!

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TOW-5g

Its not SPYDER radar that got its range increased, its SLM. SPYDER just borrows that radar for now.

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ADATS radar when

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You know that Wireless variants, of the TOW-2 Aero / (RF) do exist, yes?

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still no Bismarck armor fix also it have only 15 crew members

I hope it’s fixed the next dev server update I wonder how much armor this thing have.

they are making them more common just as rearm spots like the airfields that have no AA, you can still take off from them though

from what I have seen they may need to make it so that secondary capable of using AA shells get overridden to act like AA guns when an air threat is detected (after they get the chance to switch to the AA shell of course)

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This is as far as I know the most reliable dource for Bismarck’s armor

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You cannot spawn on them anymore, meaning they will just end up being targets for the handful of anti ship weapons we currently have. Most people can’t properly land on the airfield, so they sure as heck won’t be using carriers to re-arm.
Though hydroplanes and flying boats will be able to re-arm without crashing on more maps, as they can land near the carrier to re-arm.

In reality this buff (for the Kh-38MT at least) is kind of a nothing-burger. Since gaijin doesnt allow IR+GNSS to LOAL, it just means if the missile loses its target it will have 0 drift. Except the Kh-38 on the live-server already has its IOG drift value set to 0. If anything them making the seeker show as having GNSS communicates that more clearly to players.

I dont think it will affect gameplay at all, unless there’s some other hidden functionality I’m not aware of.

But this is a substantial buff to the Kh-38ML, and maybe it will see more use. Not sure tho since you still have to expose your plane to track a moving target, and sit within 30km which is in range of several of the new SAM systems.

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should have clarified: you can spawn on them once after you rearm and repair but its not a spawn point you can choose

@Stona_WT what about Leopard2K?

Lets add a bulletpoint to the change log

  • Swiss Tiger F-5E Cockpit added

image

Bismarck missing from the list
@Stona_WT

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Is there any word from the devs about why spawning on aircraft carriers will be removed?
Being able to spawn on carriers is a very nice touch and gives naval planes (especially the slower ones) a unique advantage. Letting naval planes take off from carriers also could spread the players out a bit more on the maps, which might make high tier matches a bit more interesting.

Having carriers on more maps is cool and all, but most players probably are never going to make use of them to re-arm and repair as landing on a carrier isn’t easy (heck, usually only a couple of players actually RTB in a match anyways).

These carriers very likely will just end up being ignored, as very few planes have the weapons needed to actually destroy them and non-naval planes might not be able to interact with them at all (except for getting shot by them if they approach them lol).

It would be a real shame to see carriers turn into moving bombing targets.

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I also am curious to see if the 38s are any good considering you have to fire them at distance which should give these new SAMs plenty of time to dispatch a missile at them

i dont think new sam would deter 38mt much, since currently in dev u cant rlly lock it so u cant intercept it

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My guess is that the only thing that ends up kinda helping against the 38MT is gonna be the CS/SA 5.
If the new IR SAMs can lock the 38MT they are gonna help too, but otherwise the best weapon against it probably is a gun paired with a radar.