Major Update “Leviathans” — DEV Server Changelog (30.05.2025) - server is now locked

they would need to add aim9m-10 , r73m , fix pl8b , if they add the python 4.

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Makes sense right guys? HAHAHAHA holy cow bro this is to much am laughing my *ss off seeing this HAHAHA

8 Likes

It wins in cool factor

Look at number of stinger operators and then number of python 5 operators :P

lmao haha

silly question is the R60MK/M being flare hungry accurate

All missiles are far more flare hungry than they should be. Its a symptom of there being no IR signature modeling in game. Its all done based upon the thrust output of the aircraft and the relative ratio to the flares.

This is has a lot of affects across missiles and their flare resistance (like 9Ls should ignore flares entirely if the target is on reheat, but they are still usually 1 flare defeat even if the target is on reheat)

This can be observed really easily with the harrier. Unlike a lot of aircraft, they have more thrust at lower airspeed. If a Harrier is going at max speed. They can flare a rear-aspect R-60M fired from 3km very easily. Usually just 1 flare. If the Harrier is instead flying at about 420kts (not an unreasonable speed for a harrier in a fight) then an R-60M fired from 3km in rear-aspect will not be flared by 8+ CMs. You need to throttle down and jink to defend.

TLDR… It probably is less flare restistant relative to other all-aspect missiles like the Aim-9L. But all missiles have a lot less flare resistance than they should and its all Gaijins fault how they model IR signatures (or more accurately, how they dont)

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I wanna know is Chinese MBTs’ spall liner issue gonna fixed in this major update, I have already wait for 2 years. All of issues accepted but nothing happened, as a Chinese main, new helis and SPAA are good but mean nothing more, everytime I log on devserver and checkout changelog about those MBTs first but huh, disappointed again and again:(

VT4 missing spall liners

https://community.gaijin.net/issues/p/warthunder/i/acSck8OkQPin

China all 3rd generation MBT lack their armor lining

https://community.gaijin.net/issues/p/warthunder/i/A75r3sNJVH1d

ZLT11/ZTZ96(A) missing spall liners

https://community.gaijin.net/issues/p/warthunder/i/BJmIZ0IgKa0z

ZBD04A missing spall liners

https://community.gaijin.net/issues/p/warthunder/i/g4zLFHJEn8H9

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chinese mbts? 那是什么?
there is no such thing

Not a single ejection seat animation added this patch so far :(

Nobody knows Gaijin better than you

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I didnt say its unique (apart from countermeasures and engine leafs), i’d say its usable compare to something like merkava.

so i started to watch a video on the dev server changes and i hear that a 120 which is a copy from the plane one or vica versa on the slam ram is going to be slower than the regular aim 9l and m missiles but yet the speed on the airplane is acurate look i can accept a range hit from an aircraft weapon being launched for a stationary ground unit but speed no not by this much

I am one of the 5 naval players in WT and just noticed that my 8.0 HMS Vanguard (1946) will face F117 Nighthawk stealth bombers when uptiered to 8.7 (e.g. against USS Iowa). Guess it’s gonna be just 4 naval players in the future because there isn’t really a WW2-counter to laser guided GBUs dropping from the stratosphere.
Did they really think this through end-to-end? What’s the plan here cause i can’t see it …

The f117 was changed in its naval br so that that can’t happen iirc

I hope they change it. As of right now, it is BR 8.7 in Naval Arcade and Naval Realistic (version 2.46.0.34 which has been released today)

New lines added:

Sweden

  • F/A-18C MLU 2 (Finland)
  • Saab F-35 (Squadron Vehicle)

Japan

  • UH-1B — detailed damage model has been added

  • Kh-29 (all variants) — a limitation on missile launch at 1.01M has been added. Source: «Авиационная управляемая ракета класса «воздух-поверхность» Х-29» МАИ.

  • Tiger UHT — the targeting optics zoom has been changed from 3.7x-92.1x to 9.2x-131.5x. Sources: Sagem Défense Sécurité - OSIRIS, Sagem Défense Sécurité - Gyrostabilization, Military Helicopter handbook 2008 Page 90.

  • The mechanics of fire spreading inside the barbettes has been updated. The fire in the barbette (elevator fire) can still start because of a shell exploding inside it or spread from the main caliber turret being on fire. Previously the fire in the barbette originated in the center of the elevator and grew in size spreading equally up and down eventually resulting in the whole elevator being on fire. Now the fire can originate from any point of the elevator. So if the fire spread from the turret to the elevator, it will spread from the very top of the elevator to the very bottom to it, giving the player more time to react, however, if the shell hit the bottom of the elevator, the fire will start there giving the player little to no time for to react. The “Ammo Wetting” modification still works: it reduces the chances of detonation when the magazine receives fire damage. The probability of detonation is checked constantly while the fire affects the module. This fire spreading mechanic works only for the big crewed elevators of main caliber turrets. Other elevators that lack rooms and personnel can not be set on fire and don’t conduct the fire through themselves.

  • The indication of fires on the player’s ship has been added to the damage panel (in the bottom-left). The fire icon appears where the fire has started, just like in the hit camera.

  • New camouflages that can be purchased with Golden Eagles for Coastal fleet vessels for all nations have been added.

  • Striker, Scimitar, Fox — these have received their own characteristic engine sounds.
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None of them will reach 4 km unless u are ultra fast and up relatively high or is firing down. Really in real situations R73 and PL5E has around 3km and AAM/PL8 has 4.

Still better than gatewidth by far. Should still be best IR missile in game.

i wouldn’t put too much stock on statcard values, going by the missile sheet python 5 has a dV of ~1200m/s

OMG F-35!!! Cant wait to launch aim120C-7 from across the map undetectable by the enemy