Also, the weighting of the issues is very important, and very often not appreciated enough by the community (including myself, admittedly).
We all have our “pet issues” that we feel must by all means be corrected in what we think is Right.
Again, I’m no exception there: For me accuracy to reality is the main focus, and I don’t like unauthentic changes for the sake of game balance or gameplay. But I DO understand that there are many factors involved, and that those factors in some cases will go against my desires for the game.
Atm for me it’s the correctness of ordonnance the new Swiss aircraft are or are not getting that has me worried: Can be documented with reference more or less easily, but still may be subject to unrealistic decisions for gameplay and balance reasons.
Other issues are simply not important enough and carry little weight, because they are not gameplay relevant and of a more cosmetic nature. Also those, I -the authenticity buff that I am - would love to see fixed, but I’m fully aware resources spent on gameplay relevant issues will be better spent there than on “do the flaps of my beloved jet move the correct way?”.
Then there’s stuff that’s much more difficult to grasp: How does fire propagate through a warship? Nearly impossible to say what is right and what is wrong there, and again, game balance weights in heavily…
After all, a complex game like WT is like an equation with many, many, MANY variables, and all those variables have different weight and are extremely difficult to balance, due to completely understandable constraints.
And at some point there will always have to be someone who says “ok, here we decide to do it like this or like that” - and that are not the players.
And those decisions will never be 100% accurate and fitting reality perfectly, and of course never will be equally popular and accepted by the whole player community…