Major Update “Leviathans” — DEV Server Changelog (16.06.2025) - dev server is closed

Like I said, they’ve done a lot of bug reports on the AA’s.

Don’t get me wrong, would love to see some old bugs get addressed (Trophy still doesn’t function at all - no idea why they can’t just copy functioning code from the new T-72’s Arena).

But this second dev was very needed just to fix all the broken stuff on new vehicles from first dev.

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Anything that can VTOL would hugely benefit from fuel dumping as it allows them to get down to VTOL weight to VTOL land. Both in SB and the newly added carriers in RB, that would be a huge thing to have gotten. (and come to think of it, anything trying to carrier land would probably benefit from being lighter, I think even trap aircraft dump on approach )

Just a shame that they appear to have focused on adding full VFXs for a single aircraft, rather than rolling out the mechanic to all and then adding the VFX piecemeal to aircraft. Id have no issue with the F-111A being the only one with a visual effect, but the only one with the mechanic itself is pretty crazy.

And if they are adding it as and when they model the VFX, then some aircraft could be waiting months or maybe years for this mechanic, just like many are with external fuel tanks.

Suffice to say, I have a lot of concerns about this new mechanic’s implementation

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Appreciate the dev server being back. I have a question though @Smin1080p_WT : any future plans to replace the top tier AI-controlled airfield SPAAs with these new multi-vehicle SAM systems? Would love not to get whacked as soon as I spawn on the runway.

I appreciate any response.

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becuase it would give carrier based aircraft an unfair advantage

where IR ASM-2?

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Can’t lock targets or fire from that screen.

they dump fuel mainly to lower the risk of a fire not because of weight, though it does decrease weight

Ah, thought they did it because of the arrestor wires having a max strength and if they didnt it would break. Would also probably help with stall characteristic

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nah they just dont want a massive fire on the carriers (COUGH COUGH FORRESTAL)

Remembering the fire | News | themountaineer.com

I have to correct myself a bit: Obviously it’s a tactical advantage to be able to dump fuel.

What I referred more to would be the “dump&burn” thing that is only an airshow gimmick… ;-)

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Move one of the carriers of each team further back then, no reason to get rid of the mechanic entirely.

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Catapult assist would still be an advatage, gets them up to speed faster

Oh yeah, that is basically just for killign teammates on the runway on taking off.

But thats what I mean. They have gone to far mroe effort modeling the none beneficial side of the fuel dumping than actually modeling and releasing the beneficial side of it. Just seems kinda insane to me

The purpose of the second dev server was all the fixes made to the current build and the vehicles that were not present on the first one. Many others were WIP.

There is plenty here to justify a second dev test.

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That though wasnt caused by an aircraft landing. That was caused by an aircraft accidently firing a rocket

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Several technical and gameplay reasons. Carrier takeoff was always problematic due to how the assisted launch work. If several people tried to do it at once, the catapult would only work for one at a time as one example.

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Oh yeah, I know, but notice the damage the fire caused (was using as an example of a fire, should have clarified that)

At first glance there are a lot of changes in regards to the new SPAA systems.

The New BR for naval is also added so that the naval players have a chance to test that out as well :)

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All 5 of them!!! Wow

Jokes this is a joke

Oh man, what an incredibly huge advantage, especially for planes like the Harriers, F/A-18s, A-6E, A-4s, A-7s, etc