Like I said, they’ve done a lot of bug reports on the AA’s.
Don’t get me wrong, would love to see some old bugs get addressed (Trophy still doesn’t function at all - no idea why they can’t just copy functioning code from the new T-72’s Arena).
But this second dev was very needed just to fix all the broken stuff on new vehicles from first dev.
Anything that can VTOL would hugely benefit from fuel dumping as it allows them to get down to VTOL weight to VTOL land. Both in SB and the newly added carriers in RB, that would be a huge thing to have gotten. (and come to think of it, anything trying to carrier land would probably benefit from being lighter, I think even trap aircraft dump on approach )
Just a shame that they appear to have focused on adding full VFXs for a single aircraft, rather than rolling out the mechanic to all and then adding the VFX piecemeal to aircraft. Id have no issue with the F-111A being the only one with a visual effect, but the only one with the mechanic itself is pretty crazy.
And if they are adding it as and when they model the VFX, then some aircraft could be waiting months or maybe years for this mechanic, just like many are with external fuel tanks.
Suffice to say, I have a lot of concerns about this new mechanic’s implementation
Appreciate the dev server being back. I have a question though @Smin1080p_WT : any future plans to replace the top tier AI-controlled airfield SPAAs with these new multi-vehicle SAM systems? Would love not to get whacked as soon as I spawn on the runway.
Ah, thought they did it because of the arrestor wires having a max strength and if they didnt it would break. Would also probably help with stall characteristic
Oh yeah, that is basically just for killign teammates on the runway on taking off.
But thats what I mean. They have gone to far mroe effort modeling the none beneficial side of the fuel dumping than actually modeling and releasing the beneficial side of it. Just seems kinda insane to me
The purpose of the second dev server was all the fixes made to the current build and the vehicles that were not present on the first one. Many others were WIP.
There is plenty here to justify a second dev test.
Several technical and gameplay reasons. Carrier takeoff was always problematic due to how the assisted launch work. If several people tried to do it at once, the catapult would only work for one at a time as one example.