I never said anything regarding that nerf did I?
Not that I care about gen 4s though, they’re just hype train crap that people think is relevant to the game.
Thank you for the correction.
I’ll amend my post.
Eh. It’s whatever.
You needn’t do it, why even waste time on it.
I just hate how they can’t be retroactive to older stuff, that’s my biggest issue.
They’ll get around to older stuff, they change things constantly.
There’s a ton in this changelog alone.
Give it time, give respect to the bug reporters and devs that put work into this for an unprecedented amount of vehicles ever added to a combat game.
War Thunder is among the first games ever made to let you control a realistic Leclerc… All for 56GB of game.
Oh, respect and hold to account. That’s the full statement.
Can someone share it’s modifications and weapons armament on dev server? Thanks in advance.
@Smin1080p_WT Do we know anything about an italian PzH 2000 (italian, not the hungarian premium)?
Eh.
I can respect the mods and bug reporters but afaik the devs are rather despicable to me.
Getting around to the old stuff should honestly just be a thing of one singular patch at this point, it’d pull a hell of a load of old players back in. Well, combined with a general decompression and balancing patch.
I’d rather wait in Q for two mins and get a balanced, fun match than instantly get into a game with my antiquated and powercrept vic versing the newest and most cookie cutter addition. When “but muh player count too low” is mentioned I simply disregard that, the game is way too alive for that to really count. ( Could be more but we know why it isn’t).
Well that and consider the fact that if that was done people would spend more, so win-win.
I think some gps/laser munitions the rest is the same.
Same engines, missiles, low flare count and high chaff, no hms. pretty much the same but a little bit better.
Is it just like German Tornado ASSTA?
Not worse, maybe even better, the Ret8 should get a little more payload options
Just want to see it myself, but I have no access to laptop at the moment.
@Bonrath Decompression wouldn’t cause a queue increase, and actual decompression would still look like compression to a lot of people that don’t know what compression is fundamentally and think the world isn’t balanced unless it’s a direct 1:1 vehicle fight [or as close to that ideal as possible].
As an example: I’ve had this conversation when I talk about T26E5, IS-3, IS-4M, and Maus. 4 entirely different capabilities, but all within the power of each other to be balanced.
Decompression would never separate these 4 under a correctly implemented decompression, but people can and have argued that Maus and T26E5 should never face each other despite it being a rather fair fight.
But this isn’t for this update, so if we continue this it’d be wise to do it in the balance topic or in DMs.
We spent money on this game, and the developers should be worthy of the payment they received. Respect is mutual. However, it seems that we are not being respected enough at the moment. Most of our opinions are ignored, and only the ones they deem correct are considered and implemented. Given this, why should we continue to give them our time and respect?
Ye ur rite.
Given how much of a hard on they got for my posts ( can’t even criticize some things directly) I’ll rather stop than keep entertaining certain pepegas around here.
Not my pics
Thank you :)
Unseen =/= ignored.
There are ten-thousands of posts daily, it’s impossible to read all of them.
Those that are read are not ignored.
Ignore is used as a buzzword on this forum to mean something that ignore doesn’t actually mean.
Ignore in the context of a forum means to see a post and intentionally not read it.
No one intentionally doesn’t read posts. Unintentionally? All the time, because there are ten-thousands.
Read posts are taken into account and acted on either “Nothing to do” or “Send feedback to devs”, in both situations the post is acknowledged [without our knowledge usually cause typing a response for every acknowledged post is time consuming] AND actioned on either by not doing anything or doing something.
Every update in recent years feels like a nightmare. The developers seem to forget that there are 2-3 months between each update, yet when the update finally arrives, it appears rushed and untested. This makes me wonder—what exactly are they doing with all that time in between each update? Why leave everything and big changes before each update?
The updates are scheduled, and gold changes get added.
This method is used in a number of games as it means there are no deadlines to meet outside the themed vehicles, and unfinished stuff just doesn’t get released.
You’re putting the wrong thing first, Mr. Harrier GR7. In the issue feedback, I’ve seen numerous posts backed by sufficient data dismissed as “not a bug” simply because they don’t align with the subjective opinions of the developers or issue moderators. For example, last year’s FNF Brimstone. The turret basket of the current version of NATO tanks (not yet accepted). You should remember that in the comments of the Tornado GR4 dev log last year, you used Harrier GR7 to simulate the Su-25SM to demonstrate the combat efficiency of the KH38 and Brimstone missiles.