have you seen the HSTV-L?
https://community.gaijin.net/issues/p/warthunder/i/PaXCFdv07vv8
If you want to sell the Ariete pack fix it first
Are you seriously doomposting right now? It is almost likely that we are going to see the F-2A Late in some update in full capability since we literally had fighter jets from the 2010s right now.
I think Gaijin is still figuring out a crucial part of the F-2A kit which is the AN/AAQ-33 Sniper targeting pod.
Hey, this is actually GREAT news, thank you!!! I am looking forward to play Naval now.
Since ships are getting more refined and realistic ways to be destroyed and sunk, can we get rid of the artificial survivability nerf involving lethal shell room detonations? I don’t think it is necessary anymore.
The more detailed and refined modules are welcome, but I am not sure about making the turret baskets a part of the horizontal drive; specially since only 2 families of MBTs would be getting this treatment.
I believe the turret baskets on the Abrams and Leopards should only act as a sort of spall protection (as of now, they don’t even stop any spalling at all).
Otherwise, these two families of MBTs will be receiving a big additional weakness compared to the other tanks that still do not have any of this.
Regarding refined models related to the Abrams- will the Abrams finally receive their volumetric turret rings anytime soon, as well as revised fuel tank bulkheads and revised hydraulic pump placement?
Turret basket =/= turret drive
Developers, you should not treat them the same
The basket is purely for crew comfort and safety, nothing about it is functional so damage to it would not interfere in turret operation in any way
I’m working on a bug report, Could someone post a Screenshot of the new stat card for both of the 2.75" rocket M151 (GPHE) [e.g APKWS II; AH-1Z / F-16C etc.] & M247 (HEAT) [standard Hydra / FFAR warhead; LAV-AD / many aircraft] warheads please, I need them for a report.
and I’m trying to pre calculate what the overpressure penetration values should be if they align with the following source.
Report is live
https://community.gaijin.net/issues/p/warthunder/i/CiCzmAQkwJo4
Great, another nerf for the leopard and still no d-tech armor for leo 2 pso and 2a7v’s
They have also started buffing the FMs
Are they going to fix the typhoon radar (captor-m) or not?XD
… okay. I’m not a jet pilot but I’ve seen a lot of jet simmers ask for this.
This sounds awesome.
Do we have any specifics that can be shared and potentially tested?
As an addition, can “Test Flight” have a few commands/operations added that manually inflict damage to an aircraft?
Adequate testing of flight models, after all, requires inclusion of damage models. How does the plane’s stall/spin conditions change with damage to lift surfaces? How does damage to the tailplane affect stability? What’s the extent of missing wing that the rudder can counter-act through intentional slip?
These are a bit hard to inspect in test flight, but would be an amazing boon even for normal self-improvement in the main game to practice landing and flying damaged aircraft in full-real control modes.
This is great! Thanks a lot for improving the first Initiation to coastal for f2p players.
I came in with relatively low expectations as someone who doesn’t play air - controllers a bit too hard to use at high tier.
But, I was actually really pleasantly surprised reading through the changelog!
The map redesigns are actually really good. Obviously I haven’t played them yet but solely going off the visual changes, I’m excited to.
THANK YOU GAIJIN for making AI and Player ship rewards equal in naval! Huge change that speeds up progression and could possibly bring new players in.
Is the visual model going to change?
This is actually crazy good like 15/10 addition
Will French naval aircraft receive the option of having a carrier spawn in the test flight ? A number of them are currently missing that option in the current game version.
Is something missing from the Naval Fleet section ? There 's no German Coastal listed there.
Fix for A10C apkws ccip marker please…
Why are we still linking the turret basket and drive? The turret ring is independent of tthe basket, damage to the basket wouldn’t effect the vehicles ability to aim. Maybe this is the case on some vehicles (unlikely) but the Abrams and Leo2, really?