Couldn’t they just add the Yak-130M to 13.0 since the base 130 is at 9.0? Also same deal with the MiG-29K since they seem to want to nerf it into the ground like the rest of the Fulcrums, just add the MiG-35 and give it all of it’s armament at 14.0
Ok thats the 2nd time today ive seen molders be mentioned, is the in game version of the vessel supposed to be molders or is this a new vessel to be added
Half of the planes in game are castrated because they try to balance the game (((((try))))), I don’t know if you tried the m346 at 13.0 or 12.7or3 but is a complete mess, it’s unbalanced and underperforming… because it’s strong like an f14b or d, or a grepen A…
Did we got the new decals yet, they were talking about? Unfortunetly everytime I open the devserver it deletes 10 gb from my main save file, so I don’t wanna open it anymore…
@Smin1080p_WT is the m346 strong enough for fight mig 29 with r73 an 27, or su 27 or gripen A or f14b phantom ice with 4x120 and 4 aim9 L/i or av8 4x120 and 2 aim9M???
Just for 4 worst fox 3 missile? And 1060 km/h speed?
And 12 brimstone for fight all the most modern spaa?
ALARM Anti-radiation missile. Finally, the numbers are filled in (Fig. 1). Equipped with inertial navigation and proximity fuze, operating in the same frequency band as the 88A model. Its destructive capability is not an issue, but its propulsion allocation and trajectory design are truly mind-blowing. The boost phase + cruise phase propulsion consists of 42 kN × 0.7 s plus 2.825 kN × 52 s. In terms of allocation, rather than being an anti-radiation missile, it resembles more of a Non-Line-of-Sight (NLOS) air-to-ground missile. After launch, the missile attempts to climb at a steep angle of 35 degrees to a cruise altitude of 12,000 meters. Due to the excessively weak thrust-to-weight ratio during the cruise phase, when launched from low altitude, its climb speed only exceeds Mach 1, making it very vulnerable to interception. Additionally, because the designed dive angle reaches up to 50 degrees, if you launch it at close range at high speed (i.e., “ghost head” maneuver), the missile will trigger its dive late. With a maximum load factor of only 5G and without reducing speed, it won’t be able to pull down sufficiently, instead flying just tens of meters above the target’s head without effect (Fig. 2). Currently, if launching M1 close to the ground, one must fire from beyond 5 kilometers for the missile to possibly descend and hit the vehicle… Absurd.
Its distinctive feature is a third propulsion phase delivering 7.13 kN·s of impulse, utilizing a dual-pulse mechanism triggered when the missile’s speed drops below 450 m/s to accelerate terminal penetration. However, because the first two phases burn in sequence, this third stage cannot ignite until 55 seconds after launch, rendering it effectively useless in actual combat scenarios. While the total impulse, drag characteristics, and seeker performance are fundamentally sound, issues with trajectory planning and thrust allocation make the system akin to an acrobat—likely requiring significant redesign; otherwise, it remains impractical for operational use.
If the Sea Harrier FA2 is stuck at 13.0. Then the M-346 stands no chance of going down in air modes.
But its GRB rating is stupid. They have once again decided that SAL Brimstone 1s are stupidly OP and require a notably high BR as a result. Could genuinely be 12.0 without any issue at all and probably 11.7 if it wasnt for the 12.0 hard cap on the Fox-3s