not like ARH weapons are particularly efficient against helis either way
Long range can become medium range if you butcher them enough (see japanese, italian and french top AAs)
not like ARH weapons are particularly efficient against helis either way
Long range can become medium range if you butcher them enough (see japanese, italian and french top AAs)
And medium range one can become short range see old IRIS-T SLM behavior
@Smin1080p_WT they fixed the trust of the yak 130 now is 2130 kgf.
Now, however, the critical speed of the 346 is missing to be fixed
ALARM is finally functional on DEV

I’d try Aster vs BUK if i had the dev server, it could be quite funny
F14D receives AIM-54C+


Suddenly, i am quite interested in the F-14D
Hey, that’s another step forward! We’re actually gaining ground on them
And now that’s a legit reason to get a tech tree variant since the D now has a better missile than the B
Countermeasure nerf for F15E and F15I
120 small → 60 small + 30 large

surely it actually has enough reason to get a tech tree version now (ig depending on how different aim54c+ actually is) not just the radar but missiles too
120+60 is pretty good for air and 60+30 is fine for ground imo, plus with larges now could arguably be a buff not a nerf
its a countermeasure count nerf. Affects its BVR endurance. I count it more as a nerf than a buff
would be nice if at least the larges single popped ig
Please tell me what the armor settings are for Leopard 2RI