Major Update "Heavy Cavalry" - Rumor Round-Up & Discussion (Part 3)

For ARB it’s okay where it is now (same as one in Soviet TT) but for GRB it shoud be raise up (maybe around 8.0-8.7 as it inferior than Alpha Jet)

More that it has CCIP at a really low BR (0.3 above the strike master for example), probably get removed and the L-39 left at 6.7

oh my sweet summer child it will go like top attack weapons where all top attack weapons attack too shallow and then the LMUR comes with a high attack angle that always hit the roof

Wasnt taht fixed this major?

morvran whats your genuine opinion on the additions for british top tier ground. cause after a bit of time to think im not to against the chally turret basket as we get an abrams alongside it but im hoping they finally fix a few more things with the challys aswell


whats the difference between them?

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for Spikes and it still has a tendency to not work properly, when ground launched seems to need to be a good distant out (im talking at least 800m) or it acts like it does on live

have you seen the armament it can carry?

bands

Ahh ok

anti ERA tips on the L27A1 and increased ready rack and i would be fine with it, otherwise it was an unneeded nerf that has no real basis

it goes against their rule of 4 vehicles in a column per rank tho

Same happened here Community Bug Reporting System

the l27a1 buff and ready rack i can get behind but i think the spall liners would be the most needed right now

bro it gets some rockets, bare in mind the A4H has far more rockets

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in the dev stream he fired 4 spikes and non got a kill ( just like the live servers)

Not that interested. Even at the best of times, Ground isnt my favourite gamemode. Even with as much time and effort I put into getting the CR2 fixed.

12.7.

1 half decent MBT isnt a line up. CAS is nerfed, SAM is nerfed. 1 team is buffed to hell and the BRs are heavily compressed.

12.0

Same again tbh. 1 half decent tank, 1 extremely underpowered tank and 1 underpowered heli, doesnt seem worth uptiering the rest of 11.7 to 12.0 and thus face 13.0 CAS every match. ADATS and available CAP are bad (in GRB), but stands a chance fighting 10.7-12.3 ish stuff. DOA vs 13.0

Though quite frankly. Im failing to see any reason to go above 10.3. Avoids the BMPToxic. Jaguar GR1A and Buc S2B got some nice buffs. Just a shame the CR1 and Ajax didnt get finished.

The fact that then what ground vehicles I do play is because im half interested in the vehicles themselves and I have no interest at all in an Abrams C&P… just doesnt help either

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Uh… well… Just had a spike ricochet. Full on bounce of the target tank in test drive and fly off into the yonder

Considering that the R-73 is still broken, I doubt that whoever gets it first has any appreciable effect on mechanic implementation quality.

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i wouldn’t call it broken