Major Update "Heavy Cavalry" - Rumor Round-Up & Discussion (Part 3)

to be fair, no the aussie stuff belongs with britain and i think most australians actually want to be represented in the british tree and they finally are properly

Watch them add the weight of the new armor on the v3 but not the actual armor

Still hoping the OES and TES get the ERA toggle that the Abrams got a few updates ago?

we finally got the hummel tho

Since when has that stopped Gaijin?

no CVRT?
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Possible LMUR buff

True

Last update was pretty light tank heavy wasnt it?

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Anti-rad R-27

it doesnt need a buff

Well what ship could be added for UK?

why just why, but ewe still dont have jagm and hellfire topattack profiles lol

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dev server on?

not yet so far

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They did increased the drag

@Smin1080p_WT or @Piciu713

Less Indonesian tanks then expected:

What exactly are the bottlenecks on the development side that led to this outcome? According to the CM disclosures and previous communications, we were under the impression that multiple Indonesian vehicles would be arriving in this patch. Instead, we’re only seeing a single tank being added.

So what happened between those earlier statements and the final implementation? Was there a change in plans, technical difficulties, balancing concerns, licensing issues, or something else entirely?

From a player’s perspective, it’s becoming increasingly frustrating to see additions discussed or hinted at, only for the final result to end up being significantly smaller than expected. If multiple Indonesian vehicles were planned at some stage, where did those vehicles go, and why were they removed or delayed?

Is the issue related to the Japanese tree itself? For example, are potential additions being intentionally spread across multiple updates to prolong the flow of content, resulting in fewer vehicles being added per patch overall? Or were the expectations created by the CM disclosures simply no longer accurate by the time development was finalized?

At this point, many players would appreciate a clear explanation of what the actual reason is, because the gap between what was communicated and what was delivered is difficult to understand from the outside.

2 Likes

Thx

Would be interesting to see the speed over time comparison live vs dev

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i can acses devserver via steam, right?