The AGM-123 and the Martel’s seems to be phasing through targets much less but the Martel’s still seem to be targeting the highest point of ships in my testing.
It isn’t even that good of a fix for the Kormorans as they seem to be targeting turrets more than the superstructures of ships.
@Smin1080p_WT
Hopefully you can get this report forwarded to the Devs.
I’ve noticed that for all aircraft with TGP MFD screens and can carry TV guided weapons the zoom level of the MFD is overridden by the zoom levels of the TV/IR seeker view.
Illogical behavior of targeting pod camera
This one would be especially great to see fixed if in the future we get the ability to use the TGP MFD screen instead of the dedicated TGP view.
I get that some fixes like the HUDs are being worked on and may not be ready to be added within the Firebirds update but some acknowledgement of the reports go a long way in making the community feel heard when bringing up long standing issues within the game.
As stated in the changelog, DX12 seems to use the CPU more efficiently than DX11.
In my environment, there is a clear increase in FPS in situations where the frame rate is limited by CPU bottlenecks, such as air combat.
There is also a clear difference in the FPS record challenge in ULQ.
Even if you’re not interested in increasing the frame rate, selecting DX12 should reduce your electricity bill by a few watts, which should make it a little cheaper.
I hope it will be even more stable and optimised by the time it hits live!
But, in worst case scenario, I’ll disable all water and reflection RT settings and play at 80-ish FPS with everything else on Ultra.
Much better outlook than not being able to run RT at all, as it was in the first Dev Server, where enabling it dropped me to 30 FPS, lol
In any case, the most important improvements of RT in my opinion are the enviornment and shadow ones. Reflections are much less relevant, and seemingly, the most resource-heavy ones too.
TSR is amazing too! FSR too. I am going to compare them to know which one is better hahah. None of them affects performance too much.
Yeah i think i will also tweak some settings once it’s live. Being on a 180hz monitor i was getting some stuttering given the fps i got. But i’m glad it’s stable on others too.