Major Update “Firebirds” — DEV Server Changelog (12.11.2024)

Its only having bombs. And only can carry two FnF ir bombs, which are still reliant to angle, speed and altitude in order to be used. Its an enormous difference, between having a2g missiles and bombs. Plus, Israel doesnt have a2g missile carriers at top tier at all right now.

UPD: And I also should mention that gbu15 cant be equiped with any a2a missiles on wing pylons.

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this still has to be tweaked a little bit, the missiles are now aiming for stuff like turrets etc, but stuff like the kormoran (which is the only arh anti ship i can think about which is in the game) is supposed to aim for the superstructure, not for random front turret, it took me 8+ kormoran’s to kill the test drive destroyer

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the komoran is broken af

Implement a mechanic where a tank doesnt need to necessarily resplenish ammo (primary ou secundary wepaons) at cap point, only if the player wants to

So camper can stay camped for all the game? No skill gameplay

Yeah it seems to just want to kill turrets and torpedo tubes.

I went into a custom game and fired 4 Kormorans at 4 different targets. Here’s what they hit.

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The first one did actually go for the superstructure. It hit the bridge and the explosion took out both front turrets and killed a lot of the crew.

2

MG.PNG
The second hit the 3 inch cannon at the rear of the ship.

3

BG
The third hit one of the 4 inch cannons.

4

TT
The fourth went for a torpedo tube.

Only one shot did any significant damage but even then it just about hit.

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Ah ok, thx for the answer.

some times you can lock the kormoran at empty water or it just flyed past the ship any hit is better than befor, even if there are missing any missions to destroy something with it

if you say so

Afaik it’s actually supposed to be sea skimming and hit the target just 2-3 meters above the waterline.

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Wait so is this confirmation frame generation is coming but at a later date? @Smin1080p_WT

Broken Arrow Open Beta starts today. Take all the time you need Gaijin.

Yeah it seems like the radar can lock any ground/surface targets.

Spoiler


Enemy ground targets


Friendly ground targets


Even airfield AA

There’s no IFF which means if you do decide to use it for A-G in Sim you need to be extra careful that you haven’t a friendly target

either way, not hitting the turret or the bridge lmao

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Ray tracing is not even working for me this time. I have RX 7800 XT GPU and 7600X CPU. I mean I can enable it from the settings but nothing changes visually and I don’t lose any fps.
I was just curious if it was better optimized for AMD cards now because first dev server was total mess when I tried to run ray tracing.

they said on the dev blog its only supported for nvidia GPUs atm with AMD at a later date. no clue when though

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if this goes in the life game we have a ah i og air to surface missle with 32 km range

that groundlocking was taken from it. i meant it was locking at places where nothing was in the last time i played in the live game

Why do the new fire and smoke effects look significantly worse than the old ones? Here’s an old/new comparison, it feels like a return to PS3 graphics.

Spoiler

OLD

NEW

OLD

image
image

NEW

image
image

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hö? those are not worse they are better

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