Its only having bombs. And only can carry two FnF ir bombs, which are still reliant to angle, speed and altitude in order to be used. Its an enormous difference, between having a2g missiles and bombs. Plus, Israel doesnt have a2g missile carriers at top tier at all right now.
UPD: And I also should mention that gbu15 cant be equiped with any a2a missiles on wing pylons.
this still has to be tweaked a little bit, the missiles are now aiming for stuff like turrets etc, but stuff like the kormoran (which is the only arh anti ship i can think about which is in the game) is supposed to aim for the superstructure, not for random front turret, it took me 8+ kormoran’s to kill the test drive destroyer
some times you can lock the kormoran at empty water or it just flyed past the ship any hit is better than befor, even if there are missing any missions to destroy something with it
Ray tracing is not even working for me this time. I have RX 7800 XT GPU and 7600X CPU. I mean I can enable it from the settings but nothing changes visually and I don’t lose any fps.
I was just curious if it was better optimized for AMD cards now because first dev server was total mess when I tried to run ray tracing.
Why do the new fire and smoke effects look significantly worse than the old ones? Here’s an old/new comparison, it feels like a return to PS3 graphics.