Magic 2 missile should be fixed

The proxy fuse is 1.8 seconds IIRC so they can almost never be fired when within 1km head on unless the target is very slow, even than it’s a gamble.

This is also an error - the real world Magic 1 had the time reduced to 1.2s and the Magic 2 was reduced further although it does not specify in any documentation I could find. I believe it should be quite a bit less, maybe even 0.5s.

1 Like

Yeah I believe it’s a balancing factor because of how fast the Magic II accelerates it would be too good at barrel stuff missile shots

hasn’t this issue been fixed already?

No, proximity fuse timeout is 1.8s at this time for Magic 2.

Didnt clip it so far but will do next time they pull crazy shit.