I dont think either of those statements are really true, they just dont care to model a difference between having 1 HEATFS loaded vs a full load, and I dont think this game is complex enough for the direction of the round in the ammo rack to affect anything.
easiest way is to just disable ammo detonation death entirely as long as blast door aren’t damaged and you are not reloading, no need to make the problem so complex and “turn the ammo around” or whatever
I rarely die by turret ammo cook off even when blast door is undamaged, but it still happens and are both stupid and annoying
Well i saw at least three different of them in russian museums (they are really different, they were in three different museums at the same time) and i can say i saw one turret being destroyed entirely, one intact but with exploded blowout, and one with the blowout burned the bottom. So idk.
If its not the RPG or IED, i would love to hear the story
AS i know, its already like this if you dont carry HEATs. Strange it doesnt work with them tho.