Why is the M3 Bradly at BR 8.3 while BMP-2 is BR 8.7?
They M3 Bradley has thermal sights and x12 ATGMs while the BMP-2 doesn’t have thermals and only gets x4 ATGMs. The Bradley’s ATGMs are a fit faster, but have a bit less PEN. The Bradley is a bit faster but has a slights worse cannon in terms of damage and half the fire rate. But both cannons are still effective for what they can actually do against enemy vehicles. In terms of armor and survivability the M3 Bradley is far superior to the BMP-2.
In my opinion the M3 Bradley should also be at BR 8.7 if not higher due to the thermal sights, large amount of ATGMs, better armor and the improved mobility and speed, which very useful for a light tank.
BMP2 has like 3x? the fire rate. Its lower profile so in general a bit more survivable, but in terms of offense its offset by the godawful gun depression.
The gun is miles better than the bradley is why its higher BR basically.
Have you played the bradley?? Ill take the 8.7 bmp over any bradley. Its one of the worst ifvs in game, slow fire rate, overrated mid missiles that barley work etc. The only slightly good bradley is the m3 mainly bc of br.
Mobility and size difference mostly.
Fire rate is not really relevant on this matter.
Mobility and slightly smaller size alone is enough for a bump in BR.
M3 Bradley is a really good IFV, great scout vehicle.
The BMP-2 has strengths that matter more on larger map sizes.
I’m sure someone will try to disagree with this, but look at it this way, which are you more frightened of, a Ratel 90, or an AML/Eland 90. Same gun, 1.3 BR apart for a reason.
How so? I’d think the puma would go from one of the most hated vehicles by the players to pretty favorable if it got a RoF increase for instance. Being able to send almost 3x the amount of rounds down range with the bmp2 is surely a huge advantage in the firepower department. Bradley has 120 rounds/min vs 550 on the bmp2.
Ya ive seen videos of the bmp2 firing its pretty funny, but at the same time the maps are so small that it wouldn’t really be that much of a nerf in some cases where you are just shooting between 200-400m. At those ranges the shotgun effect might help as much as it would hurt at least side on, obviously trying to barrel someone front aspect would become a problem. But even then with the higher ROF it might still be equal to bushmaster in terms of shots hitting barrel/breach until a certain distance.
let’s say they have roughly the same pen and post pen dmg. BMP-2 definitely has faster TTK than the Bradley. If in a crunch situation like trying to break the barrel of a tank you can’t pen frontally? BMP all the way. A higher fire rate in general gives you more leeway in missing shots, in flooding a general point with rounds. It’s objectively more useful.
With regards to the ATGM. Bradley’s is mid af. Not great. Plus, It’s at a point where even though the BMP’s 4 ATGMs are barely enough, I’d say the sweet spot is 5-7 ATGMs per match. Anything above 8 is a nice to have and technically an advantage but it’s only advantageous in scenarios that I personally don’t see happening very often.
(Unless you’re one of those ppl who head-on in light tanks, spamming ur cannon to blind whilst sending ATGMs frontally. I usually flank and tear apart their thin sides easily. ATGMs are spared for those harder nuts to crack like 7.7-8.7 heavies.)
Its an IFV, that is mostly engaging troops with frag/he having that spread isn’t too bad, and they can lower the firerate to get better accuracy but obviously not near the bushmaster. This guy started adding subtitles to his videos he really liked the bradley compared to the bmp2, will be funny if one day he gets a captured abrams that runs, still looking for ammo on the leo2 to play with.
Hes ha a video on the bradley vs bmp3, but not much shooting mostly mobility. Wish he would have done a test at a target like 1km away to see how many hit vs both in a certain time period would have been interesting.
Yes, because firing too quickly is bad for IFVs IRL.
In-game it can be bad if you’re firing on targets with armor cause they can move without you seeing it.
Dude is also flubbing the FCS as well, keeps trying to re-laze a bad track without just dumping it and is why he keeps shooting low into the hull of the target tank.