M1A2 (Trophy-HV) Praise

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I want to first say I was very skeptical about the update, I was not excited for the Sep V3 but my main focus was the M1A2 (Trophy-HV). I want to ignore all the noise with other issues in the game and just say Gajin has done an excellent job with this addition to top tier. In my opinion, this is the BEST Abrams tank worthy of playing 12.7. I usually keep it at BR 12 and only run the M1A1 HC variants for most of my games at top tier but this 12.7 addition has made it, not just worth playing 12.7 US again, but fun.

The Trophy System has made it effective against top tier missile spammers from all nations allowing me a chance to escape, and survive the heavy CAS users (Jets and Helis). If it were up to me EVERY nation at 12.7 should get a trophy to create a better environment against the grief missile spammers cause at top tier.

The fixed armor (not improved armor, Abrams doesn’t need better armor) and better turret ring addition has also made it more survivable against auto cannons even from lower BRs that are usually used at top tier 12.7. It is nice to not have to worry as much about peaking auto cannons from kms away that could easily just spam the abrams turret ring and cause a lengthy repair (not talking about BMPT).

Overall, I’m very satisfied and impressed with this addition into war thunder for USA at BR 12.7. VERY WELL DONE!

6 Likes

Lets hope that the Leopard 2 A7A1 and A8 gets its trophy too in the german TT. Its to be expected that neither Leopard 2E nor the Leopard 2A8NOR will get the trophy system as Israel wont allow to equip it.

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Why ?

You can survive a single KH38 but not a double launch. It is worthless vs Lmurs.

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it’s been able to survive multiple from my experience

turret ring is now volumetric, BMPT can’t pen it

? It works against LMUR, I tested it

it has a 1.5 second cooldown between intercepts

if someone fires a second of any missile within that time frame it will get through

3 Likes

Only if by some miracle LMUR tragectory will be the same as your interception angles. By default LMUR attacking you right above the line at which the interception occurs.

That and not to mention that Trophy atm is bugged once again and losing every single interceptor if mortar recieve damage. On unaffected side in the first place.

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I think I’ve seen that on arena as well

I`ve tested that with a guy who also into APS and his reports were a reason why several major bugs with APS were fixed, so what we figured out.
If we consider that not to be a bug, then currently devs are working on a system which works in the same way as smoke launcher munition. Once it get hits you are losing it. It works on every APS we tested so far. Trophy/Fist/Arena/Drozd and etc.

But in case of a Trophy you are losing everything even if another mortar was unaffected. Ofc that system in a favor of Russia bc their APS in general have a lot of mortars with a very few rounds in it.

Btw Iron Fist atm intercepting a recond drones. Preparation for a new game mode with infantry,

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wait, it’s intercepting recon dones?

eurgh, stinky

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That’s whack, do you get kill credit at least?

No idea. Not my video

ik someone I can ask to test it myself, cool to know this is a thing lmao

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are those not IRL statistics?

You mean, according to russian officials ?

I’m sure they even stated “0.0 s” as “Time of readiness” and “Reaction time” in the official papers.

Who could make sure of that anyway ? Gotta trust them, unconditionally. :)

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40 =/= 0

and you gotta prove it’s wrong if you think it’s wrong, otherwise you’re just running around with a tinfoil hat like a clapping monkey

monkey-annoying

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The trophy needs time ro reload the charge, as they can only fire once at the time, they are different designs

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