Lots of people CRASHING their planes to avoid giving kills

You need some comprehension on what I said, did you just read the half of the last paragraph?

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Leaving the vehicle is an important option because some planes are easy to spin out and very hard to recover. Furthermore, there’s the whole notion of rtb and J out if you think a match is unwinnable to avoid repair costs.

And yes, it’s a dumb non-sporting move. You gain nothing by jumping out. In sim, you even gain rewards if you die in PvP vs PvE. I honestly find your approach to interacting with other players frankly disgusting. Even in a competetive environment, one must respect their fellow competitors lest you run out of people willing to play with you.

And we need less instructor interference, not more. It already does some very dumb and undesirable things that go contrary to your expectations. Plus, it denies the ability to force an opponent into the ground through compression, G-lock, elevator inadequacies, tunnel vision and stalling.

We just need people properly rewarded for forcing people into the ground or a stall and for abandoning plane.

serves nothing,… i can destroy every aircraft with that instructor,…

I’d stand for including J-ing out, as it is and has been exploited…

As well as not just limiting it to Air RB… Ground RB also has this nonsense going on.

They are tying to multi path it, because notching never works because of the low maneuverability of modern planes at high speed.

No,… the reason is that people all wait to be at 20km in death zone range to send those Mach4/5 missiles.

If people fought/use Fox-3 from max range, Notching would be possible.

Yeah, kinda, but some aren’t.

This is crazy and a horrible horrible idea. Why just why would you think this would work. I’m sorry but this idea is beyond stupid.

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Because anti-game behavior breaks the economics of all the players that aren’t using such stupid and ridiculous tactics,… which are also against the accepted “Terms of Uses”.

This should be banned, and people understand nothing but hard punishment.

Watch in France, Laxism make the country to close onto a potential Civil War,… and this is simply because anarchism is not reprimended.

→ giving a PoV and being reported? i didn’t crossed any rules ←

This is NOT a good thing

Workload for moderators is already high, and genuine teamkills are left for algorithmic resolution. Expecting them to moderate crashes is unrealistic.

And crashes themselves, especially with early-war planes, are very easy to sustain accidentally especially for new players. G-lock causing weaker elevator authority: turnfight/dive turns into a crash; compression causing weaker elevator authority - you guessed it, a more skilled player energy traps/stalls you out at low altitude, crash; fly low to gain speed to disengage or avoid missiles - invisible tree hitbox; tunnelvision on your target and slam into a cliff.

These are the legitimate, harmless ways I can think of for people to crash - some of it even orchestrated by the enemy in form of intentional maneuver kills.

We do not need to punish people for crashing.

We need to award those who caused those crashes to happen by crediting the player closest to the crash in question, perhaps accounting for “closest player who was nearby the longest.” We used to have proximity score, so the game can easily handle the processing for such (plus the whole name tags only appearing within certain range for friendlies in sim also prove such detection systems work),

The distance such credit qualifies can be debated. For props, I say ~2 km should pretty much cover crashes. J-ing out should probably be visual range for sim (so around 16 kmish)

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Thing is once they make it clear that they’re watching for this, and actually make a few players reconsider the choice to do this sort of thing, they’ll not have that much to watch for.

And every time that workload is mentioned, it’s just an excuse… If you’re going to moerate then do so… Don’t pick and choose what facets of rulebreaking you’ll rule upon.

It’s not that hard… It’s only chosen to make out that it is that hard to avoid doing anything about it, which leaves us in this situation.

After all, it is bad playership, and therefore is subject to the rules.

I also think that Workload is bullshit,… Gamemasters are volounteers,… and we can have more of those.

The problem is mostly seen at highest Tiers,… and ofc a guy who just tend to be new wouldn’t be overloaded with Temp.bans,…

But as 90% of the community already thinked that Economy was bad in within the game such behaviors are insanely againstthe economy model of the game.

And if you let it go exponentially, you’ll simply have no rewards at all,… it can be fun to grind only from Taking off, but the amount of point is clearly not worth the time.

This kind of behavior is more annoying and hurting the gameplay than people trying to protect themselve by flying around an airfield (against which you have chances to go through and kill the guy, and i did at least 2 times today).

So please understand that Gaijin, through @Smin1080p_WT or @Stona_WT, should make this behavior a top notch priority.

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Not allowing CAS another kill? It’s definitely a good thing.

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The longer I play the game and the more I hear the same arguments repeated over and over again. To Gaijin’s credit they’ve done a good job ignoring them.

When I read about players crashing their planes in order to deny their enemy points it helped me realise something.

“CAS is toxic”, “HEAT-FS is ruining the Tiger II”, “Tank only mode”, “my vehicle is under powered”, “Enemy vehicle is over powered”, “Gaijin is ruini g the game by allowing “x” playstyle to continue”

The most toxic and awful part of war thunder are the sore losers. The entitled children who simply can’t accept defeat or the idea that there are players that are going to be more skilled and more experienced. They always have an excuse amd they’re always victimised and so long as they have a voice the game will be broken and unfair and we all have to suffer through their arguments for 10s to hundreds of comments in threads that go nowhere.

This by the way is directed at players who are crashing their planes. How petty and jouvenile do you have to be to play a competitive game about combat vehicles, and refuse to accept the possibility of losing.

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It isn’t a very competitive game. Also, calling anyone who has complaints entitled children is a bad take.

Many mechanics make it feel incredibly unfair to play, so players will react to that unfairness. I J out in tanks when CAS about to kill me because I refuse to die to an unfair and overpowered mechanic. Why should I be forced to be a free kill to someone who did absolutely nothing to be better than me, gets to use me as a free kill?

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You seem like the type of guy to like women. Also it’s not a good thing, there’s nothing wrong with CAS it’s perfectly fine

Hehe, anything’s a bad take when you take it out of context. I’m not saying ‘anyone’ I’m not saying ‘everyone’ are we going to have a discussion in good faith or are you going to keep grandstanding?

Anyway.

because I refuse to die to an unfair and overpowered mechanic. Why should I be forced to be a free kill to someone who did absolutely nothing to be better than me, gets to use me as a free kill?

To me this has all the hallmarks of entitlement, you dont have any appreciation for the time and energy it took the player to research and acquite the plane, and then to practise enough with it that to your perception it appears effortless.

I’d would like to know your perspective on what is and isn’t competitive. Do you have an example of a game or a sport you have played where you felt the game was competitive so we can perhaps discuss where war thunder is failing?

Also, you mentioned ‘feels unfair’ was this intentional or a figure of speech?

Also have you given enough consideration as to whether or not you are competitive. If we treat game balance as a mathematical equation and solve for skill lets assume all game modes involve teams of identical vehicles attacking each other:

Do you think the game would feel better or worse to play knowing there was absolutely no mechanical advantage. I personally think skill affects the outcomes in battle exponentially, so to me the differences in battles would get even worse as skiled players would have greater license to affect the outcomes of battles.

What’s your take?

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Remember when they used to say repair costs were the reason why they left after 1 death? Gaijin keeps trying to appease them when the issue is clearly on the player side

skill issue