I have been deep-digging around the CDK to figure out how to import/load a base game’s level into the editor and for some reason I can’t find anywhere to do this.
Why doesn’t the Location Editor have “Set binary dump file” option???
Or if it does, where is it? Because I only see “Import _ from DAG” options.
I can load the base game map in the Mission Editor (such as arcade_norway_fjords) but it doesn’t have the necessary tools to export the map’s heightmap or texture. If I choose “Export scene geometry to DAG” or “Export collision geometry to DAG” options, I’m unable to import them later. Nothing seems to be working and I’ve not been able to find tutorials that covers this.
My goal is to update an old map’s heightmap with the one from the new map. That’s it. If I can figure that part out, I can do other stuff.
Thanks
Unfortunately, you cant freely edit already exported locations. The location editor is used to build maps and only accepts uncompiled location projects (those created by you from scratch or the Iwo Jima sample). Thats why you cant import WarThunder maps there.
On the other hand the mission editor uses already exported locations.
In the mission editor you can do create unit → objecGroup to place new objects (like airfields) and clear existing ones. However, I think that there is no way to edit a heightmap of an exported location.
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First off, thank you for your informative reply. I wasn’t expecting any help and wasn’t sure how many people were checking this part of the forum.
It’s a shame, since the program is obviously capable of opening and handling the files. If the Mission Editor can open/view the maps then it can export its parts too… we’re just not given the option.
I miss Battlefield 1942’s file structure, you could pull and mess with any file in the game, shy of the exe’s source code of course. So you could mod the heightmaps, textures, AI pathmapping files, objects, everything. It’s sad this CDK doesn’t allow us to at least export/import the textures and heightmap meshes at minimum.
Reason be, I have an old CDK working with no errors… sound perfect, right? Since the new CDK is crashing anytime you want to place an objectGroup it dies instantly. So, I had the bright idea to place objects in the old CDK and load that Mission into the current game’s version, but because the heightmap was changed since 2020 the objects would not line up with the new heightmap. I was hoping to export the new heightmap and override the one in the old map, at least to place objects in the correct position so they’re not floating or under the ground.
I also tried copy/pasting the new map into the old CDK editor, that worked actually, but the textures wouldn’t load. So I tried to find a way to import the textures (I found the map’s texture in Asset Viewer and exported the DDS) at least so the ground would have some point of reference for placing objects, aside from the wireframe. You can see the wireframe but no texture…
So my idea is stuck in a lose-lose situation :(
Sometimes it’s worse to limit modders because we’re not able to resolve issues on our own. We are unable to fix issues that are normally easy fixes.