Loader fatigue when?

What’s that got to do with loader fatigue?

Which T-80 vs which Abrams.

T-80B vs M1, T-80U vs M1A1 HC or T-80BVM vs SEPv1?

the top ones obviously

Ahem…

People don’t die in this game, they get knocked out

These are the relevant age certifications for the game

  • United Kingdom:12
  • United States:T

as shown on the IMDB link here War Thunder (Video Game 2013) - Parents Guide - IMDb

  • Contains some instances of mild nudity. ??? really where ive not seen any in the game

the pinups

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Yes you are correct

Nudity stickers?
I mean if this is not like an exercise, they are all aliens surviving 12.7mms and getting 12000 lb in the face and is only ‘knocked out’.

“If” we want to be a bit more realistic . I suggest a system where human-loader reload speed are tied to vehicles speed. But then they should also get lap-loading where you have much faster reload on the second round. But higher risk getting ammo rack if loader are hit while doing that.

Shocking, when you take out half of the stuff in the reload cycle, it takes less time!

7.1 seconds is already quite optimistic by Gaijin, 8-10 seconds would be more representative of a realistic combat rate of fire.

Then again, the same is true for a majority of vehicles in War Thunder, including NATO vehicles like the Abrams or older vehicles such as the King Tiger.

As always, reload rates are a balancing mechanic.

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So whats the purpose of your post?

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What ???

thats what they added the ready rack to represent in a simple game way.

Ready rack represent a situation where you alway use your first ammo rack which are in sweet spot (easy to grap / access) before you have to use next ammo rack (which might not be as easy to grap / access) which could slow down reloading process .

But i think it would be a bit silly to try to be any realistic about reloading. Giving some vehicles irl would need to stop moving /slow down. So the crew can reload their weapon or refill their ammo rack or auto-loader .

Reload of Chinese autoloaders are pessimistic as we have proven with video evidence that maximum reload rate is under 6.7 seconds.

actually it was designed to reduce the tanks size, major brainfart on the part of the designers that didn’t consider it would also increase reload times, especially for the T-72 type autoloader

I know what a ready rack is in real life but it’s added to the game with the reload speed to represent a balance of all those things.

I mean that partly allows low cost, 1 Abrams SEP V2 costs more than 6 T72B3s and 10 T72Bs.