@Vamilad
I see your post is trying to gaslight others.
Medical kits IRL aren’t consumed after 1 person, or even 10 people, use them.
not per say. but if there only is 3 packing bandages in a kit then you can only use those three and then they are to an end. if you only have 2 torniquets you can only stop two bleedings etc. so they are VERY much finite.
Edit:
to add to that, i’m not even sure tanks have actual big med kits in them. IIRC its mostly personal aid kits that are used.
A kit that a tank can carry is one that an individual cannot carry alone.
Any size kit is possible and probable.
“can” - “possible” - “probable”
you don’t know what any of these standard kits actually look like do you?
When someone’s stomach has been shredded open by shrapnel from a 120mm APFSDS round I don’t think gauze is going to fix it.
We aren’t militaries, we do not abide by their rules.
Which is why they perish.
So funny!
Where is the Russian tanks blowing their tops at every explosion?
I for one would love to see faster reloads coupled with loader fatigue. Currently, manually loaded guns are pretty uniformly nerfed in fire rate, initially, to compensate for the lack of fatigue. Especially tanks with longer reloads.
well… the game does try to be as accurate as possible to real life and historical loadouts (with some exceptions of ordinance).
and even if we did cram the entire tank full of medical supplies in all the places where it would not impede the crews functions it would still eventually run out. probably way faster than you think.
A med kit takes up A LOT of space in relation to how many people it can treat from life-threatening injuries.
The bog standard us military med kit that is stored in the Abrams (called FA101) can AT MOST treat two people and only temporarily (it is designed for emergency care and for the rest of the care to be done by a company medic away from the battle). That box is 8.5 × 5.5 × 3 in (21 x 14 x 8 cm) which doesn’t sound that big until you realize that you cant fit that many in a tank without impeding the crew.
And that is a modern kit, the older ones are even bigger with less things in them as well as the tanks of that time having even less space inside (usually, not always).
not only that but currently the healing is done while the crew does their normal tasks simultaneously. it is also actually healing them and not only stopping them from bleeding out which would be the more accurate event. So the mechanic as it is as of this moment is very much a “cod” mechanic and not really accurate to real life any any meaningful way.
if this is good or bad is an entirely different discussion and VERY subjective.
About that reload:
most USSR / CHN MBT: 7.1 sec, except T-80U / BVM 6.5 sec
JPN 4 sec autoloader, but sacrifices armour for speed and firepower, also Type 90 only has JM33 at 11.0;
FRA 5 Sec autoloader, same as JPN, OFL 120 F1 one of the weaker rounds on par with 3BM60, only L27A1 is worse;
USA was recently buffed to 6.5 _ 5.3 _ 5.0 sec (Stock, Expert, Aced respectively);
GBR has same reload but with worse round L27A1, except CR3 TD (Which get same reload as GER), and very small first stage;
GER, ITA, ISR, SWE 7.8 _ 6.36 _ 6.0 sec.
So FRA and JPN have autoloader with faster reload, because of single piece, straight loading of the round. but pay for it with 3 crew and less armour. Reload of first stage is SLOW on JPN type 90.
4 countries (GER, SWE, ITA, ISR) without expert crew and full stats on loader and commander are slower at 7.8 sec, with expert it’s only 0.74 and 0.14 against T-80 variants. If you lose both commander and gunner, which on NATO tanks is easy, since they are in a line, your reload drops to 50% or less.
the only outliers are USA and GBR, both are significantly faster then USSR / CHN autoloaders.
USA only suffers from crew loss, while GBR has weakest round and 4 round first stage with slow reload.
Russian autoloaders are just bad, major brain fart on the part of the designers
You listed literally every tech tree in game and all of them are faster on expert.
Why compose this post you could instead say that all tech trees reload faster i know that already.
I would understand that autoloaders are better if crew experience diminished with time and progressions ace-veteran-rookie.
The thing is it works the other way around you end up veteran ace not rookie and unless you delete your account it stays this way indefinitely
Well I mean you die if you get hit, you load slowest. Not disadvantages?
Well I mean you literally stated them all wrong, but yeah sure buddy. Maximum for Germany is 7.7, US6.5 default that is to say 0 upgrade for crew member. I think most people would have upgraded by the time they get to ABRAMS.
Well they do prove to be better for attack, since it is consistent and makes tank lower.
It’s not like tanks like the Abrams and Challengers are significantly harder to one shot kill than T-XX tanks for anyone with at least 2 braincells.
I mean that is not the case, since Abrams has high chance of 1 shot paralyse and not death. I currently don’t play GRB but GAB more since it is faster SL grind. I do get the point you should die anyway after paralyse, but like if you are behind smoke, it is more unlikely you are one shot dead. Chinese vehicles which I play are so vulnerable though cause they also got larger auto loaders modelled with huge weak spots. I agree that they are not hard to kill, but something is difference between killing ABRAMS and T80s, since ABRAMS are able to be sniping behind hills.
What did i state wrong and where?
English is not my first language so maybe i wrote something wrong.
Stats, the loading stats are 4.5seconds max and 6.7 max for Leopards.
Weapon loadouts aren’t military determined though, that’s manufacturer determined.