With the changes in the naval damage I’ve been experience more my ship’s turrets destroyed beyond repair, turning my battleship into a cargo ship. Is your experience similar?
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Battle ship into a cargo ship 😂☝🏻
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I tried my SF40 heavy and S-100 it seems to be normal so maybe this only effects large ships?
(Haven’t tried any of my light cruisers or destroyers)
Probably just for bluewater. I haven’t played much coastal since the update.
Naval characteristics, physics and damage model
The mechanics of fire spreading inside the barbettes has been updated. The fire in the barbette (elevator fire) can still start because of a shell exploding inside it or spread from the main caliber turret being on fire. Previously the fire in the barbette originated in the center of the elevator and grew in size spreading equally up and down eventually resulting in the whole elevator being on fire. Now the fire can originate from any point of the elevator. So if the fire spread from the turret to the elevator, it will spread from the very top of the elevator to the very bottom to it, giving the player more time to react, however, if the shell hit the bottom of the elevator, the fire will start there giving the player little to no time for to react. The “Ammo Wetting” modification still works: it reduces the chances of detonation when the magazine receives fire damage. The probability of detonation is checked constantly while the fire affects the module. This fire spreading mechanic works only for the big crewed elevators of main caliber turrets. Other elevators that lack rooms and personnel can not be set on fire and don’t conduct the fire through themselves.
The calculation of the detonation force of ammunition magazines has been updated. The force of the explosion is now calculated based on the amount of explosive in the shells and charges. The less ammunition left in the stowage, the weaker their explosion will be, and the less destruction it will cause to the ship.