Leopard gun depression

Its both a realism change and for exposing gameplay vulnerabilities. They’ve always said its both.

They focused on light tanks and AA with a lot of empty space early on to to expose those vulnerabilities. And are now branching out to MBTs.

What matters is the long term reworking of vehicles with modules. Its a fantastic mixup.

What doesn’t matter is rolling it out update by update. Really doesn’t.

Blud you said yourself that its a tool to bring Leos to the same vulnerability as weaker tanks and therefore yes it matters when its rolled out piece by piece. Will it dethrone the Leos? No it wont but its still not a non-factor

The Leopards are not the explicit reason they did it, its just the natural consequence, brings stronger vehicles closer to weaker ones. And strong vehicles includes Leopards.

Great change.

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The long terms goals are adding more realistic modules to expose more weaknesses to vehicles, beyond the ones we already had.

The short term goal with Update Hornets Sting was just that the Leopards and M1’s were simply next on the list of vehicles they want to rework. A long list they started working on ages back.

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Iirc the t72 cyclograms shows a 7.5 s reload skipping 2 rounds in the autoloader

Skipping 2 rounds is only when alternating APFSDS - HEAT - HE shells are loaded into the carousel. Which is a common setup for when fighting not only tanks, but also infantry, trucks and fortifications.

But ingame, the loadout is more like 19x APFSDS, 2x ATGM, 2x HE.

So until you swap to a HE or ATGM round, you’re loading consecutive APFSDS shells, next to each other in the autoloader.

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According to Wikipedia Ger, Leopard crews can switch off the stab / FCS and fire the gun manually in every direction they want. The tank/fcs has 3 operation options of which 1 or 2 allow unrestricted manual aiming. Ofc irl the tank is not doomed when a target appears behind, would be foolish if so.

Right implementation would be: When you press the stab hotkey to disable the stabilzer, the restricted rear hemisphere (nowadays its even side+rear^^) should be gone.

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But that would require actual coding work and effort, now its just a little convenient nerf that was easy to implement

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Skill issue for several reasons:

As an MBT your focus should be about not getting flanked.

If you are shot at that from that “blind spot”, you are either dead or so heavily disabled that you wouldnt be able to fight back anyway.

If you see an enemy on your flank, you should not just rotate the turret but the whole tank, thats the fastest way of snapshotting targets in your back.

If you are trying to reverse push, there is no practical reason. All NATO tanks have great reverse speeds, so there is absolutely no reason to park in reverse to pull back quick, unlike say for example with Russian tanks, where at times I put my rear forward so I can pull back quicker, due to the lack of reverse speed.

Its a completely historical change that doesnt upset the balance of the game for anyone who uses their brain just a tiny bit.

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A hit in the engine or transmission, driver is very common

And being hit from such a big 160 degree blind spot is also common

In real life the Crew could switch of the safety gun control and manually aim the gun in any direction.

Skill issues is not related When it comes in to disabilities.

Common if you mess up and are in a horrific position.

Youll die regardless of the extra tiny bit of gun depression or not.

Not related to missing up

There is a thousands of possibilities where you can end up in such a position

And even if you miss up you will have a chance to recover like anything else could do but you can’t

Skill also takes into account of being able to deal with your vehicles capabilities. For me it took a while to get used to the Mig-21, just because how different it was.

Russians have to cope with bad gun depression and traverse rates, along with reverse speeds.

Nato tanks are typically best used Hull-down, and are not the best brawlers… and now the engine deck “blindzone”… oh gosh, I can tell you that NATO tanks are typically more user friendly.

Typically speaking, you should try to avoid being in a position where your engine interferes with your depression angle.

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While you’re disability of bad reverse and gun depression is realistic

The disability of my tank is unrealistic
Because in real life it could depress the gun behind the engine cover

It normally wouldn’t it’s been proven already in bug reports.

They’d normally keep the depression limiter on due to the possibility of damaging the engine deck or barrel.

There isn’t if you are flanked that way, you messed up

If you are in a HATO tank that doesn’t have god awful gun rotation you can actually turn your gun around in the time it takes an enemy to reload. I shot a swedish t72 earlier in the side even and only got his engine and just watched him helplessly try to rotate his turret to shoot me like 120 degrees and wasn’t able to to in 6 seconds lmao. I felt his pain, and wonder why he even bothered spawning that junk heap when he has access to leopards.

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Top tier tanks share everything

All have good engines turret reverse mobility
Firepower

Mhmmm :)

Lets limit half the nato tanks reverse to 4km and the other to 11km, then cut their gun depression and vertical targeting in half. Im sure they wont mind. Oh and their turret rotation by 25%. Im basing this off the t80bvm/90 btw not 10.3 tanks.

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Of you referring to a Russian mbt

The bvm have a slow reverse but not like horrible
In the other hand it does go forward speed above average

The turret reverse and elevation is great

Small profile and crazy good frontal armor and heat protection thanks to the era

And the low profile make the -5 gun depression isn’t as bad as it seems because it’s already close to the ground the t90 has a little more of -6

The t 90m by itself don’t lack of anything but the reverse speed

In the other hand it has an advantages over other top tier such as great armor and servibilty thanks to the era and spall liners

Laser warning and good thermals as well low ammo rack

Have you used it ? Cause 11kmph compared to the 30 odds nato tanks reach is massive.

Jesus the vt4a1 with -17 is a blessijg compared to the T80s.

Whos using heat on anything past 8.3???

You realise it makes it worse, the tanks cant crest even small inclines compared to a nato tank which can in some cases fire near from cover?

Lacks
Good round
Good reload
Good mobility
Ahd still has massive weak points.
Bvm is better