The cyclogram isn’t evidence?
Yes, the total reload cycle time (from firing to being ready to fire again) can vary depending on the gun’s elevation angle if the system requires the gun to return to a fixed loading angle.
According to the MZ autoloader cyclogram, the gun needs to move to a specific elevation angle for loading, then return to the previous aiming position. This means:
The autoloader cycle itself (e.g., 7.1 seconds) doesn’t change.
But the additional time needed to move the gun down to the loading angle and back up to the original aim adds to the total time before you’re ready to fire again.
So in real life, if you’re aiming at a high target and the gun needs to lower significantly to load, then come back up, it will take longer than just the base 7.1seconds.
Games like War Thunder often ignore this and treat the autoloader time as a flat value, which makes reloads unrealistically consistent regardless of gun position.
Every tank has limitations, whether its depression, mobility, reverse, reload speed, etc.
This is just one of those limitations, no reason to remove it.
When they go so far with such annoying thing we can say no stop right there
There’s no mechanical obstacle preventing the cannon from descending because there’s nothing in the way.
But the reason for this is a safety system so the barrel doesn’t hit the engine cover. This happens with a tank like the Abrams, and I have a video of it.
Compared to tanks equipped with an automatic loading system, the cannon must move in order to reload. There’s a mechanical obstacle
If someone bug reported such a thing this will be annoying
Its the stabiliser limiting it.
And there’s no current mechanic for changing depression limits depending on if the stabiliser is active or not.
Its not a bug, its a suggestion for some more visual effects.
No it will add more time to shoot back
And it’s realistic
Their website or principle is called that, it doesn’t have to be a bug
Mind you, its also the same stabiliser limits that have been in the game for years, for a tonne of different vehicles.
The only thing that changed was sources showed the turret traverse angles for the leopard limits were wrong and were fixed.
Such a thing is not a fix it’s a game after all if they are going to make it 100% realistic then Thay should also add this autoloader nerf and a lot other things like that
Again, the game doesn’t currently support dynamic reloads like that. Similarly, it doesn’t support crews getting tired for non-autoloaded guns.
But if it did, then for shooting consecutive shells from a level gun, then you’re actually buffing the T-80 reloads to 6 seconds. And the T-72 reloads to ~6.5s from memory,
You can make a suggestion to add that, but its not a bug.
The cyclogram file doesn’t include the time it takes for the gun to return to the original aiming angle after loading. It only covers the internal autoloader sequence — not the time needed to re-align the gun with the target.
So if the gun has to move back down or up to the autoloader’s fixed loading angle and then return to the original aiming position, that extra time isn’t part of the “reload time” shown in the document. It only reflects the mechanical loading cycle.
That’s why the actual ready-to-fire time can be longer than the listed reload time in-game — especially if the gun was aimed at an angle far from the autoloader’s loading position.
That’s could be a horrible Day for Russian and Chinese mains if it’s a thing in the game
It does, its right at the end. 1/3 second
Barely anything would change
Crews in real life has much better stats
A 120mm gun manually loaded could take about 4 seconds
For the first rounds, and not while the tanks is moving
Something like a t72 ready to fire Time could increase to maybe 8.5 seconds
No, not really. Even from max elevation, still only about 7.5 seconds, for consecutive shells
What if the loader have a shell between his hands could go to 3 seconds in real life
and what if this or what id that BLA BLA BLA not important
Which would make the tank more vulnerable to ammoracking.
But again, the game doesn’t support these kinds of dynamic changes
Nah crappy Russian elevation speed will count more time