Leopard gun depression

Such a thing is not a fix it’s a game after all if they are going to make it 100% realistic then Thay should also add this autoloader nerf and a lot other things like that

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Again, the game doesn’t currently support dynamic reloads like that. Similarly, it doesn’t support crews getting tired for non-autoloaded guns.

But if it did, then for shooting consecutive shells from a level gun, then you’re actually buffing the T-80 reloads to 6 seconds. And the T-72 reloads to ~6.5s from memory,

You can make a suggestion to add that, but its not a bug.

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The cyclogram file doesn’t include the time it takes for the gun to return to the original aiming angle after loading. It only covers the internal autoloader sequence — not the time needed to re-align the gun with the target.

So if the gun has to move back down or up to the autoloader’s fixed loading angle and then return to the original aiming position, that extra time isn’t part of the “reload time” shown in the document. It only reflects the mechanical loading cycle.

That’s why the actual ready-to-fire time can be longer than the listed reload time in-game — especially if the gun was aimed at an angle far from the autoloader’s loading position.

That’s could be a horrible Day for Russian and Chinese mains if it’s a thing in the game


It does, its right at the end. 1/3 second

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Barely anything would change

Crews in real life has much better stats

A 120mm gun manually loaded could take about 4 seconds

For the first rounds, and not while the tanks is moving

Something like a t72 ready to fire Time could increase to maybe 8.5 seconds

No, not really. Even from max elevation, still only about 7.5 seconds, for consecutive shells

What if the loader have a shell between his hands could go to 3 seconds in real life

and what if this or what id that BLA BLA BLA not important

Which would make the tank more vulnerable to ammoracking.

But again, the game doesn’t support these kinds of dynamic changes

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Nah crappy Russian elevation speed will count more time

Reload elevation is about 3.5°. Assuming the cyclogram is taken from a level gun, then its about 1/3 second, so about 10°/s elevation speed when not locked into the stabiliser control loop. And that’s already accounted for in the cyclogram.

Which is a great elevation speed.

And going from max elevation of 13.8° to 3.5° on the T-72’s is still only an added second.

And for the T-72’s and T-80’s with the 40°/s elevator, then the difference in reloading times becomes negligible

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the issue is most russian tanks suck mate.

The T80BVM is about the onnly good one at top tier. T90M is mediocre at best.

These some different br range

Again what does that have to do with the leopard nerf it’s not about the balancing

You’re the one that started bringing up other tanks than the leopards

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Leopards are still OP af man xD hell the easiest top tier ive played is hte 2a5 and 2a6 never mind the 2a7.

Its not unrealisti at all, the T72 in 1972 was able to achieve about 8 rounds a minute with the carousel system, work that out. so it works out at just under 7.5 seconds, now that is information from the Bovington tank museums tank chats, which give us rough estimates on these things.

The gun position is included in the reload rate that you were shown above. the gun can move into the reload position from as far as im aware in the clyclogram within the 7.1 second frame.

I think he is just refusing to read that.

Chinese auto loaders already have reports showing they reload too slow in the game as it is. so if this went in and reduced reloads I’d welcome it

Not fur a sustained rate though.
The tank has to be A stationary and B the dude does get tired. they have to remain within a certain frame sure but slinging about 20KG every four seconds is difficult to maintain.

7.5 seconds is its longest reload time, about 8 rounds a minute, as per the tank museum T72 tank chat

You brought it up mate, about russian elevation and traverse speed, was merely telling you its not that good.

and the Fact the leopard got its historical and correct depression safety values so the barrel cant bash the engine deck isn’t something thats bad to have in game, it also means the leopards have at least some disadvantages.

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gets proven wrong “whats that got to do with it!”

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Yeah, longest for consecutive shells. Switching ammo types will add on some extra time.

But in 99% of situations, you’re just loading APFSDS which will grab from the next cassette anyway.

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Leo 2a5 is the weakest 12.0 by far

And other non 2a7 is also weak

Slowest reload of the 120
Bad thermals
The gun depression nerf 160 degree blind spot
Every thing but turret sides is a garntee one shoot

2a7 by itself is so sluggish and slow