Leopard gun depression

It’s just annoying and unnecessary

for some reason tank nerfs like this are not coming to T90 and T80 series tanks

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For modern tanks its mostly a visual change.

The gun decouples from the independently stabilised sight, so the sight picture doesn’t change.

Its typically faster than the usual elevation speed since its not hooked into normal sight and stabiliser control loop.

And for autoloaders its already accounted for in the reload speed, so the reload doesn’t change.

Its more the fact that its a big internal rework for something mostly visual, there’s not a lot of priority there.

Im telling you why its balanced.

The leo does not have anywhere near similar weak turret area than the abrams.

And russian tanks have the worst vertical targeting and rotation of any tanks from 10.3 onward.

2 Likes

It’s fixed with the elevation engine so it’s the same speed but the optics is not

The slow elevating tanks will massively be effected

Do you have evidence that it’s calculated with the reload Tim because Russian tanks have slower reload in real life than the game

It’s not a balancing change in the first place

Leopards hasn’t been overpowered before the nerf

It’s just annoying for the user of the tank

Again your Abrams got a faster reload of the 120 the same gun on the leo2 to balance it out

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The elevation speed is limited by the stabiliser control loop, not its actual elevator capabilities.

MZ autoloader cyclogram (from the book Automatic Weapon Loading Systems For Armored Vehicles)

Notice the gun elevation part of the cyclogram overlaps the carousel rotation, they happen at the same time

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It’s mostly a classified technical stuff so you can’t find info or evidence of your statement

The cyclogram isn’t evidence?

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Yes, the total reload cycle time (from firing to being ready to fire again) can vary depending on the gun’s elevation angle if the system requires the gun to return to a fixed loading angle.

According to the MZ autoloader cyclogram, the gun needs to move to a specific elevation angle for loading, then return to the previous aiming position. This means:

The autoloader cycle itself (e.g., 7.1 seconds) doesn’t change.

But the additional time needed to move the gun down to the loading angle and back up to the original aim adds to the total time before you’re ready to fire again.

So in real life, if you’re aiming at a high target and the gun needs to lower significantly to load, then come back up, it will take longer than just the base 7.1seconds.

Games like War Thunder often ignore this and treat the autoloader time as a flat value, which makes reloads unrealistically consistent regardless of gun position.

Every tank has limitations, whether its depression, mobility, reverse, reload speed, etc.

This is just one of those limitations, no reason to remove it.

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When they go so far with such annoying thing we can say no stop right there

There’s no mechanical obstacle preventing the cannon from descending because there’s nothing in the way.
But the reason for this is a safety system so the barrel doesn’t hit the engine cover. This happens with a tank like the Abrams, and I have a video of it.

Compared to tanks equipped with an automatic loading system, the cannon must move in order to reload. There’s a mechanical obstacle

If someone bug reported such a thing this will be annoying

Its the stabiliser limiting it.

And there’s no current mechanic for changing depression limits depending on if the stabiliser is active or not.

Its not a bug, its a suggestion for some more visual effects.

2 Likes

No it will add more time to shoot back

And it’s realistic

Their website or principle is called that, it doesn’t have to be a bug

Mind you, its also the same stabiliser limits that have been in the game for years, for a tonne of different vehicles.

The only thing that changed was sources showed the turret traverse angles for the leopard limits were wrong and were fixed.

2 Likes

Such a thing is not a fix it’s a game after all if they are going to make it 100% realistic then Thay should also add this autoloader nerf and a lot other things like that

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Again, the game doesn’t currently support dynamic reloads like that. Similarly, it doesn’t support crews getting tired for non-autoloaded guns.

But if it did, then for shooting consecutive shells from a level gun, then you’re actually buffing the T-80 reloads to 6 seconds. And the T-72 reloads to ~6.5s from memory,

You can make a suggestion to add that, but its not a bug.

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The cyclogram file doesn’t include the time it takes for the gun to return to the original aiming angle after loading. It only covers the internal autoloader sequence — not the time needed to re-align the gun with the target.

So if the gun has to move back down or up to the autoloader’s fixed loading angle and then return to the original aiming position, that extra time isn’t part of the “reload time” shown in the document. It only reflects the mechanical loading cycle.

That’s why the actual ready-to-fire time can be longer than the listed reload time in-game — especially if the gun was aimed at an angle far from the autoloader’s loading position.

That’s could be a horrible Day for Russian and Chinese mains if it’s a thing in the game


It does, its right at the end. 1/3 second

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