Perhaps as many people know, laser guided munitions have a maximum seeker range from which they can see the laser. For Paveway bombs this is for instance 12000ft (3657m). However as may be news to some, this range too is dynamic, just as TV, IR or radar lock are.
I’ve seen posts (on forum, as bug reports, etc) popping up why their laser guided bombs don’t pick up the laser spot, or otherwise too late. Most of them referring to the in-game max lock range of 3657m. So I am here to clarify this mechanic and hopefully to others who didn’t know yet. From my findings, Gaijin seems to have implemented a curve similar to a NATO published paper on this same subject. The graph they used most likely is this one:
Notably the green line is modelled, so for i=45° (geometry based variable). This paper was made in context with the ItAF Tornado with CLDP pod and (likely) Paveway bombs. As can be seen here is the maximum self designation range of 3657m, which is also the range of the Paveway bombs in game. This means that with a Paveway bomb (and other LGBs that share this same seeker range, there are a number), you can only achieve this maximum seeker range when you are designating from 3657m yourself as well. Of course this is usually way too close for comfort in usual battles, so people tend to designate from further away. As can be seen in the graph, as LTD-tgt (Laser Target Designator to target) range increases, the LGB-tgt (Laser Guided Bomb to target) range decreases. This graph matches up in-game values fairly closely, but seems to break down nearing the extreme ranges. It appears that the in-game LGB-tgt range seems to asymptotically approach the 2000ft mark instead, probably to avoid extrapolation. From this can also be concluded that optimal/maximal useable range of laser guided bombs (of the Paveway variant) is only maybe 10km, for an accurate toss, but preferably less.
Here are various in-game examples, pictures are taken right when the bomb acquires the laser (and switches to TRK mode). Also, no, the laser is always usually inside the FOV of the seeker, the FOV of the GBU-24 is 30°, which is very large as is also apparent from some of the pictures shown. Also note that all of them missed the laser except the one very close one (where it racked from 3km+), the GBU-24 seems to be very bad at maneuvering, especially when given anything less than 3km tracking range.
However, I am also here to tell that most likely these LGB-tgt values are likely too low. The NATO paper assumes almost worst case scenario, 10% laser reflectivity and 100% relative humidity (at 30°). In terms of visibiliy, visibility is usually higher than 10km in-game on a clear weather setup, however for simplication purposes this is understandable due to lack of data otherwise and it seems to matter less for to go to higher visibility judging from the data. I made a more in depth bug report here: Community Bug Reporting System
Additionally: I found some footage that includes an example of bomb lasing from 9nm (16km+) away. Granted, this seems to be from a Sniper XR pod, but in terms of power it shouldn’t be much different from something like Litening.