Kondor II: Birdcatcher

that are strela manpads not those on the spaa it fires 9K32, max speed 450 km/h ( zsu-23-4m4 fires 3m39 with 590km/h top speed, which have g limit of 10.2G) therefor, and the fact that the seakers are more primitiv, a much lower performance is to expect, also it has impact fuse, so has to hit the plane, not like other strela missles, which have a distance fuse

edit they also have a lower diameter, therefor are smaller

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Oh yes. AA missiles against prop planes.

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The duality of Gaijin here in full effect. Germany have a Western Canadian tank also Gaijin heres your DDR vehicle.
It’s time for the DDR to be separate from Germany

There is plenty of bad takes here but that one takes the prize lol. Also I dont see a single issue with neither the ship nor the tank.

Why should the DDR still be part of Germany? You could split the tree add nations like Czech, Poland etc and have DDR in the Warsaw pact
Germany can then be the West Germany into Bundeswehr and potentially paving the way for the Swiss sub tree.

Germany doesnt need the DDR anymore they have 100s of unique vehciles.

Of course you dont have an issue with it your a “hard done by German main”

Is there any indication on which ship of the class exactly it will be?

Imagine thinking every vehicle has to be interesting to every person that plays the game.

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Hopefully this means that soviet ships will get theirs manpads

DDR is German, what in the world are you talking about. It’s part of German history.

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may i ask you if you know how the split between ddr and west germany came?
it was that after ww2 germany was split in 4 occupied zones, france, uk, usa, and udssr, france, uk and usa, united, while udssr did stand alone, then west germany was founded, and few days later udssr did found the ddr, it never was a standalone nation, it allways was from udssr occupied and controlled territory, the leadership in the ddr and in west germany, most time where depending on the willing of the occuping force(s), only with the reunion in 1990 germany became true independent

I feel like range isnt great for coastal. He-vt with radar can achieve way more at similar br. and there’s very often a simple counter if you know one is out there to attack from suns direction. Not sure why it had to be added with aa missiles at such low br naval aa is pretty strong anyway and most of them dont require any input to shoot down planes reliably. And props seeing this isn’t really fun for the props that are to slow too get out of its path.

also you have to switch to the missles for sure, and we all know how well crew aims main guns

Will other nations be getting a non premium coastal ship with missiles

It’s highly dependent on your ship, and then quality of the pilot. Some of the ships with little or no AA going against mid-late war planes, to say nothing of Arizona vs Jets, their life is pain, especially against someone like me who can use certain planes to basically fly at water level and either ram or skip bomb the bomb in to the side of the ship where the magazine is on smaller, less armoured ships where obstructions mean less time for their minimal AA to down me - also how I attempt to fight the already existing missile boats. However - once you start to get to some of the mid-late war DD’s or at least with their AA suites upgraded to that level, let alone the cruisers and up that actually have AA that isn’t pre-war, forget it at best - it’s a one way trip to sink the ship or maybe damage it depending, at worst a pointless effort. Especially with the Gaijin bots they use to fill in the teams that start spawning in things like SKR’s - I’ve had a number of occasions I’m flying at altitude heading for some lone ship to actually dive bomb because of plane type and BR - next thing I know my plane just explodes because an unspotted SKR bot sniped me. And that’s to say nothing of players who spend way too much time in the SKR 7 or are using some less than legal thing to have literally sniped my plane within seconds of spawning from across the map. And I say this as someone who bought the Douglas to try and find some weaknesses in it, and yes, occasionally just activate easy mode on some missions when I’m tired of actually trying - these missile boats are an absolute problem against things way weaker than they are designed to deal with.

As someone who’s fine with this stuff being added, as someone who actually likes Naval, and would like to see it reach a better potential - please, for the love of anything, rework your freaking tech trees. Combine coastal and bluewater or don’t, I don’t care, but the entire layout of especially bluewater of ‘DD, Cruiser, BB’ doesn’t work, especially with the weird nonsense your doing putting ships at the BR’s you are. Arizona at 6.7 where it has to deal with jets when it has it’s Pearl Harbor AA that even in game would struggle to repel a Val? Meanwhile late-war Gearing’s and the like - to say nothing of the coastal missile boats, are thrown against early-mid war planes slower and sometimes less robust than what they dealt with? To say nothing of at times jus tthe difference in capabilities within a ship class because one’s a 1930’s at best design and upgrade while another is mid-late 40’s. For all the venom I have for WoWs that drove me back here - the tech tree’s at least earlier made sense, and you (usually) had something that was either from the same era, or an era appropriate refit, against things of the same era. Even if you have to fudge some numbers - better to go to a DD, a CL, a CA, and a BB line where older ships with less AA are facing less lethal planes - and conversely planes with lower capabilities aren’t facing AA monsters they may have never even seen, than randomly tossing around the types within a BR range that leads to some just absolute nonsense that can really kill the fun of Naval Arcade. I should not have access to missiles to shoot down P-47’s and B-17’s, that should be for at least early, more late-early jets.

Also it’s used against WW2 planes lmao.

Everytime new missile added to ANY game mode there are historical accuracy criers. I like to see them crying.

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have fun trying to dodge a strela in 4.0 planes bruh

Even pe-8 can dodge all missiles currently in game. This strela will be even worse, anything will dodge that.

bait used to be believable

Now we’re getting a DDR Kondor can we have a USS Condor (AMc-14)?

The missiles only have a 4km range so unlike the US and Russian birds they won’t be clearing the skies outside their local vacinity. Avoid the boat, or fly at altitudes of 2000m+ and they should find it difficult to reach you. High altitude Pe-8s etc will continue to be safe, especially as the small warhead is around the same size as many HE-VT so a singular hit is more likely to cripple than kill. It’s major plus is fire & forget so you can quickly switch back to your guns. (That’s all assuming it won’t get one of the notorious Gaijin fudges to capability).

Guns are the decent 2M-3 twin 25mm but you’ll only be able to bring 2 turrets on target which is the same as the Pr183 but it wil almost certainly be a couple of BR notches higher. Against anything but PT boats it might struggle.

And its a minesweeper with only a moderate 18kts, and manoeuvrability will be rather average. It also lacks armour and any secondary guns so likely won’t do so well as some of the WW2 equivalent. Expect them to sit behind cover guarding their tiny sphere of influence contributing little overall (so typical missile boat play).

Overall though I think it’s a decent choice, and closer to where missile boat/ships should have started rather than killing at 10km… I don’t think it will be OP, in fact it may turn out to very average indeed if planes stay at distance.

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