as far as I remember they were different ships
They added “Bots” to a few tasks and challenges. If the task/challenge requires to kill only players, it still requires to kill players.
To give you an example of this change. When they introduced the current BP, there was a task that required to kill players:
But they changed it for Naval, so you could actually kill players or bots:
For the task/challenge to allow to kill bots, they have to be listed in Targets section. With the update you mentioned, the devs only changed a few tasks/challenges and added Bots to targets there. But the majority of tasks stayed the same way as before and you still need to kill players and players only.
unfortunately the daily tasks don’t have given this detailled rules.
Not quite: Bots acting as players!
A plane is not a vessel. And some ships are AI, not bots (convoy).
He talked about this update:
Other
- Battle tasks that need different interactions with enemy players to be completed (for example, destruction or damage) can now be completed against system named bots as well.
This is true for some tasks, but not all of them were changed.
I know. But it only includes bots listed on the scoreboard. All other AI in convoy duty is not counted. Even though they are vessels. Basically, the new rules for naval tasks are: if it lists in scoreboard, it counts as player for naval tasks.
The Update only claimed to changed rulings for tasks, not for challenges or awards.
I just checked this and you are correct. It works for bots, even if they are not listed in task requirements:
Spoiler
I took this task:
Got into the battle with bots:
Killed one of the bots:
It worked for the task:
So it should work fine (unless e.g. coastal AI bots vessels are bugged or something like that). Maybe he really killed convoy ships, it could be a good guess.
This task requires to kill vehicles. I completed it in the past by also shooting planes with Bravy. Unless my memory is failing me very badly, but I don’t think I’m that old yet.
The only planes that don’t count for it were planes controlled by AI (when bluewater players used their floatplanes, but switched to ship view before the plane was destroyed, it’s counted as AI kill then).
I decided to also test killing planes, just to be sure. I took the Cape Roller task, then used Bravy and killed a plane with it (using missiles is fun):
Spoiler
The task before the battle:
Let’s kill a plane:
Task progress after the battle:
As you can see everything works fine, players-controlled planes are counted correctly. I can’t really test floatplanes, because nowadays players basically don’t use them in Naval Arcade. I suspect the rules are the same as before and floatplanes controlled by AI probably still won’t count.
the destroyed ships were usual ships no convoy targets - the same the plane (it was a P47)
It’s really hard to say what went wrong in your case.
Just to make sure, since I got the same Cape Roller task already active, I tested this in one more battle. I killed 3 AI bots and 1 AI ship:
And my Cape Roller task progress went up by 3 AI bots, as expected (1 AI ship kill was ignored).
Just to make it clear, if someone doesn’t know this. If the ship has no name, it’s AI ship (convoy ship or whatever you want to call it). AI bots always have names and they are present on the scoreboard.
can you link the replay?
unfortunately I cannot found the replay on the server, it was today 8:45 european time at the map “norway”. In my personal replay list the battle is present but on the server it seem to miss. I have battles before and after but not this special one… strange…
https://warthunder.com/en/tournament/replay/318313967772775830
As all kills seem legit, there is still the option of a wrong memory of the task count. You had played the day before and it was your first game for the day. But the task must have been active before, otherwise you would have to face a rank 2 task first.
Check your news about task rank2 completion.
maybe - I completed the easy task the day before, also strange that you could find the replay I missed