I think you yourself mentioned this before but maybe it was someone else, but I really liked the idea of itemized SP cost that they mentioned.
Like each IR AGM would have a individual SP cost and it’d be higher based on the amount of AGM
Hot take, have the Brimstone be IR FnF and make SP cost itemized. You could take like 4 or so for the current sp cost for 18 and make it like 2400sp to carry full 12-18 brimstone lol. Because I think that’d be hilarious and balanced for you to need almost a nuke’s worth of sp to spawn a Eurofighter with full brimstone
Just have 6x Brimstone equal the SP cost of any other FnF AGM. And then have the SP cost increase for each extra hardpoint you take, with the full 18 costing around the 2000 SP mark.
That way the quantity advantage is mitigated heavily, but you dont end up with stupid things like only being able to take 6x FnFs in all gamemodes.
Could also be used to balance KH-38s with each 2 taken increasing the cost slightly.
Im just thinking how to deploy a multi vehicle Patriot System on on a typical GRB map. Like Facotry^^ Lets be realistic, the maps are too small and even if its a bigger one, it will be difficult to deploy this without getting sniped by MBTs. A truck like Flarak Rad is already hard to hide and tanks permanently try to sniper your radar dish.
Yeah I agree with this except for the fact that the brimstone is quite bad at the moment, you CAN get a high number of kills if you try really hard though
Yeah… Though the short range nature of them can be fixed by replacing them with Brimstone 2s (Which the Typhoons should have not the 1s) and the warheads being a little hit and miss is an issue with all AGMs aiming for centre mass, with the overhauls to how FnF weapons hit naval targets, I wonder if something similar could work with tanks
Do all of us a favor, type “KH-38” into the forum search bar and use any one of those numerous threads. We don’t need another cope post every 15 seconds.