Kfir Canard has issues in Air RB

Because God forbid people use a premium vehicle to get progression. The concept of War Thunder raising BR’s on premiums, just because people score points with them is ridiculous. That’s the entire reason to purchase them.

That’s not the issue.

Screw fighter players that go for bases rather than actually playing ARB. Use the fighter as a fighter or use a dedicated attacker craft

Hopefully those people clear off to NE where that actually helps teams as in classic they are nothing but a hindrance and waste of oxygen. Classic is deathmatch, has been for a decade and will stay as so.

1 Like

Multi-role fighters do multi-role things. I don’t see an issue with that. In-fact, I find multi-role to be fun.

The type of player who can’t utilize a multi-role aircraft, will surely be a non-contributor when they’re in a fighter as well. 🤷‍♂️

the Kfir is an interceptor that can carry rockets and bombs. its not the same as a SU25 A-10 or Hawk or Jaguar

Eeeeeh, honestly, IIRC, the Kfir was a multirole fighter rather than an interceptor historically.

The Kfir was based on the Nesher, Israel’s version of the Mirage 5, not the Mirage III, which had an interceptor role.
And the introduction of the F-15 in IDF…

So, Warpig_'s claim is also fair.

But-

As you know, Thanks to the J79 engine, Kfir Canard/Gderot in-game is quite a good interceptor in a steroid. And definitely different to those ‘Play-2-Lose’ attackers.

I also dislike fighter players who only bomb the base and are useless, but well, playing attack aircraft in classic ARB is also a waste of oxygen, no?

I know those Kfir or MiG-21bis/bison who go for bases are annoying and not actually helping the team outside of ‘being a bait’. But dedicated strike jets such as Tornado IDS, Jaguar, and Hawk are also useless in the current life system of the ARB. :/ They are acting like Multirole, but worse.

So, I am quite cautious about fully kicking them out of Classic ARB.
If we kick them out to Nuclear Escalation, then Fighter mains might kick me and bomber players out with same reason.

Whiiile… I don’t think ‘fighter players who bomb’ will do well when we force them to play Air-to-Air 🤷‍♂️
Cutting base bombing reward in half? Then they will get 50% reward from base instead of choosing 0% reward from a failed attempt at dogfighting.
Removing base entirely? Then they will just shoot some ground targets with their faster fuselage, leaving attacker jets nothing to do.
I am double sure that they will do nothing whether we punish them or not.

Then back to Kfir Canard.
I reckon it is in somewhat kinda a sweet spot, while it is seriously affected by compression.
It might not be as good as some under-tiered jets like F-5C or J-7D, but it has some teeth on it. Like… Milan with no flaw? It looks like it has an issue, but the reason isn’t with it.

Nerfing some under-tiered jet along with decompression might do the trick.

They really need to either give the Kfir Gderot the additional countermeasures (it could carry the CM pods from a F-4E) or downtier it

Very stupid that a much superior fighter, J-7D is below it yet in pretty much all relevant aspects to ARB it is superior or equal.

Missiles? J-7D
Missile count? J-7D
Avionics? J-7D
Countermeasures? J-7D
Flight performance? Tie
Firepower? Tie (you might disagree but the 23mm on MiG-21Bis has treated me very well)

It’s a good grinder, but mainly just cause of its bomb capacity. It will still get kills, but you’re basically just flying a faster Mig-21 with fewer missiles.

under selling the kfir canard the only jet that matches that thing in dogfight is the J7E which is 11.3

Def could be 10.7 tho and i think the C7 should probably go down 2 as its a 12.0 jet with no radar missiles or IRRCCM missiles just pythons which arent crazy 11.7 for C7 would be nice

It’s not bad, but Jesus i hate the Defas on this thing combined with the weird rudder authority.

in classical ARB, which is a team deathmatch, anything beside going for PvP is waste of team slot.

Simple as.

Do I like how it is set up?

Well before pernament introduction of NE, my answer would be no. But now that NE is pernament, that absolutely is mode for multiroles to shine. Already had fun running antiship and SEAD sorties.

But now that we have dedicated PvPvE mode, anyone still running doing ground strikes in pure team deathmatch is part of the problem.

It is true after the implementation of Nuclear Escalation, and I am not going to disagree with it.
But somehow feels sad.

I was more interested in giving more room to A2G on classical ARB🙄

Anyway, about the main topic of Kfir Canard,
Maybe ‘those players’ who play Kfir Canard only as a base bomber might not be useful
-as a fighter jet in Classical ARB,
-as a multirole jet in Classical ARB,
-as a base bomber in Classical ARB,
-as a ground striker in Nuclear escalation mode.
And even if we try our best to punish them, they might just shoot at the ground and bomb bases.