Just a random question what is your highest K/D vehicle?

Re.2005 series 0 - 5.9 K/D
Was better before i took it to GRB and smash it to the ground few times. Not the best CAS.


Barely crossed the line but hey, it’s a 4.2 ADATS xDD

For planes maybe the 109e7 and b7a2/23, both 7

Yak-3U: 52 KD, 12 games lmao (Barely played cause of how easy it was)
Ki-84 ko: 40 KD, 22 games lmao (Got bored playing it)
Spitfire F MkXIVc: 12.66 KD, 390 games
Yak-3(French): 9.76 KD
F4U-4B: 8.62 KD
P47D-30(Italy): 8.33 KD
Yak-3 VK107: 8.33 KD

j10a 2.11KD D:392 K:825

10 or more games:

  1. Ki-49-I - 6.57
  2. M4 - 3.0
  3. Panzerjäger I - 2.88
  4. Sunderland Mk IIIa - 2.80
  5. Ho-Ni I - 2.60

50 or more games:

  1. Tiger H1 - 2.18
  2. KV-85 - 2.04
  3. M6A1 - 2.0
  4. Pz. III M & T-34E STZ- 1.95
  5. Tiger II (P) - 1.89

Calculated on just ground kills, I could’ve added the air kills but there weren’t many so I doubt it would’ve changed the results much.

Shahak -KD/R : 4:1
A6M5ko : 3,7:1
Ayit : 2,43:1
Ouragan: 2,25:1
Morko: 5,0:1
FW190A-8 : 2,9:1
Me410B6 : 2,25

Knox :3,3 :1
Brandford 4,42:1

BTW i’m not playing for KD/R . I tried but literally is not fun , feels more like a job. And i don’t play in squads, only solo.

Air RB:

Fokker D.XXI-3: 3.63 in 17 games
Do 17 Z-7: 3.60 in 10 games
Fw 190 A-1: 1.94 in 28 games
A6M2: 1.36 in 34 games
◗Fokker G.IA: 1.35 in 156 games

Ground RB:
2C bis: 1.40 in 261 games
StuG III G: 1.32 in 170 games
Ro-Go Exp.: 1.22 in 28 games
Maus: 1.11 in 53 games
Jagdtiger: 1.06 in 320 games

Seems like I’m a better pilot I guess

Ayit, the most OP jet in WT: 8.6 kdr

Then I have…
Ki-96 at 6.9
A7M2 at 5.3
Hunter F.6 at 5.3
Wyvern at 4.9
Meteor NF.13 at 4.7
F-5E FCU at 4.2
Alpha Jet E at 4.0
Netz at 3.9
M2k S5 at 3.8

Then most other stuff is around 3-2 kdr, or too low match count.

For ARB:

Spoiler

With 100+ games:

For GRB:

Spoiler

With 100+ games:

T-55AMD-1 with a K/D of 1.73

I think mine is around a 4.8kd in the sea vixen

Biggest ground KD is the PZ IV F1 with 2.53 KD
Biggest plane is MB 157 with 2.6
and Mirage IIIC with 2.3

My unholy trinity of dubious vehicles.
VEXTRA at 4.48
VAB MEPHISTO at 4.02, unfortunately the missile nerf made it unplayable like nearly every other missile carrier.
Strv-103C at 3.97, actually revisiting it with the adjusted BRs, and it still slaps, and hull aiming still sucks.

Counting Ai ground targets for me its the AV-8A at 83:296

for ground its probably the M247 at 133:169

For me, my top vehicle is the J-7E with 34 battles and a 6.9 KD.

My best with 100+ battles is the J-7D with 192 battles and a 5.94 KD.

I had a KD of 123 on the MiG-3-34, it went down to 48 tho (144-3) not a single bot


Non-seal club planes (ignore Firecrest):

1 Like

Counting those. I have my a10 sitting a 4191 kills and 438 deaths for a kd of about 9.5

Tank:
Lvtdgb/40 2.90
Cromwell 1.42
Sarc mk IV 1.4
Avenger 1.19
Conqueror 1.12

Plane:
Beaufighter mk X 5.6

Most of my KDRs are around 1.1 the avenger and the conqueror are probably my most impressive KDRs the others are due to flukes and very low playtime. My beaufighter KDR was from a game where I ground pounded the whole match until I was the last plane on my team, I climbed and killed a couple bombers, and then managed to make BF109 players overshoot repeatedly into my cannons. I died after killing about ≈9 players but had my cannons jam (I was basically stock) so when the last guy overshot me due to my whole plane being orange or red, but I was unable to kill him and fell from the sky

G.91 R/3
38 kills 6 deaths
no idea why i went so hard with it

I hope you are aware of that K/D in a vehicle or for the total account is a number without any relevance and is not even remotely close to be used as an assessment of quality.

Playing just meta vehicles, using certain game mechanics and/or playing as part of a squad with experienced players boost all sorts of stats, including K/D.

  1. Even considering that the K/D ratio is the main decisive and ultimate truth in a shooter game - the absence of a functioning (SB)MM or balance in the narrow and broader sense in order to support gaijin’s economic goals is preventing any quality assessment connected to stats like K/D ratio…

  2. So if you look for high K/Ds the relevance of the number strongly depends on preferred game mode, played nation, vehicle type and WR. Even the number of kills per battle is not decisive - it depends imho on the mode (multi-spawn vs single spawn) and actually on the quality of your “victims”.

  3. With regards to Air RB: K/D or KpB is useless as long as certain BRs are dominated by op aircraft with way too low BRs. If you consider the sharp decrease of average player experience every player with >10 days of fighter experience is way better than 95% of his opponents, so if the vet uses an op vehicle he just multiplies his kills.

    Example:

    Check the stats of the DONE squad on statshark, a squad with very experienced pilots. Individual vehicle K/Ds are usually in the range of 25-50:1 whilst overall K/Ds (across all vehicles and long term) is way lower.


Regarding your survey:

I was quite surprised that my highest values were shown in 2 different Rank III props - both with ~ 15:1 K/D:

  1. The JP/Thai Helldiver
  2. The UK P-47

Whilst the Helldiver flies (i use a joystick in Air RB) like a brick and was a real pain to use for a BP challenge - the P-47 flies very stable at high speeds and is a real joy to fly.

But these aircraft show perfectly the weaknesses of stat analysis.

So whilst it was a challenge to get some kills in the Helldiver (as my team mates were aggressive like hell) as the ememy teams died way too fast, the UK P-47 showed the opposite as especially on these infinite loops of (at least 200) matches on Pacific maps you usually play alone 1 vs all after 6-8 minutes as your 5-7 US/UK team mates died like flies.