Jets "Maneuver Mode" forcing wings level below 800kmh. (Mouse Aim)

I’m still not 100% sure if this is a bug or a bizarre settings issue I can’t seem to find, but I have noticed that toggling on the maneuver mode in the higher tier jets that have access to it, will force an aggressive roll stabilization to keep the wings perfectly level. I am still able to control pitch and yaw normally, and I can override the roll with A and D, but it is quite annoying especially when trying to maintain a gradual turn with the maneuver mode left on. This only happens specifically below the speed of ~790-800 kmh. When toggling the mode on and off above this speed, it works exactly as expected, and allows me to continue controlling the aircraft exactly as normally in mouse aim. (and having maneuver mode disabled below this speed also works perfectly).

I am playing in Mouse Aim mode mostly in Air RB (though in test flight this is clearly happening in the arcade mode as well), and this also seems to not be aircraft specific, as it has happened very repeatably in all aircraft I’ve tried it with across different nations.

All of the “instructor” based settings I leave turned off (aside from the virtual instructor option associated with mouse aim control mode).

As I said I’m not really sure exactly what’s causing this and more importantly if there’s a work around for it.

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Here’s a video clip of me showing this in a test flight. All I am doing is gradually moving my mouse to the right at around 600-700kmh, and as soon as I toggle the maneuver mode on you can see the jet immediately aggressively roll left to maintain wings level (I am not pressing a or d at all here to manually roll, only using the mouse aim).

my guess is that the AoA button activates sim controls to a degree to increase the AoA the plane can pull, and there is no aileron or rudder input causing the wings to do that

This has been a bug for a while, and it doesn’t seem to be a priority for Gaijin.

https://community.gaijin.net/issues/p/warthunder/i/HHoXuK66qzBb

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That’s basically what happens, yeah. It changes the instructor control mode from using the AoA/rate limits regularly in place to using the same authority limits in place for sim.

Honestly i’d wish they’d just leave the roll mode alone, as that would mostly fix it. And imma be real I don’t think anyone is gonna be missing that extra 20 degrees/sec of roll rate it would take away.

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