So many ships have MANPADs on their decks yet they are all unusable (apart from the Brenau).
While the argument about missiles being at a too low of a BR could’ve been made 2 years ago, we now have ships with much stronger and longer range SAM in both Coastal and Bluewater trees
It would be epic to see all the soviet corvettes/ small anti-submarine ships (soviet hull designation MPK) get their manpads. We already see as you mentioned the DDR minesweeper Bernau with Strela-2M/Fasta-2M missiles (surprised DDR corvette Parchim doesn’t get them), high time all the soviets get them even the ones with without a modelled launcher.
List of soviet vessels equipped with manpads:
• Project 1241.2 (1×4 as shown in your post)
• Project 1241.2P (1×4, same location)
• Project 1331M (2×4 launchers amidships)
• Project 11451 (reload tubes visible, external sourses mention use of manpads)
List of Volksmarine vessels with manpads:
• Project 89.2 (as seen operational in game, 1×4 mount, reload tubes visible)
• Project 133.1 (2×4, same location as exported soviet vessel)
Likewise western equipment either needs to see modifications added for current vessels that could equip manpads (iirc the Cyclone class Patrol Craft) & or see newer ships added with them so for other nations to to be feel left out (PTF-13 when? Even just redeyes would be fun (see suggestion for PTF-13 on the forum for further details)).
Anyway observing my contact Big Funry using the Bernau, those manpads are situational at best but would give a niche extra weapon to vessels with them (especially after cannon ammunition is fully expended, the joys of resorting to BB-1’s cylindrical depth charge/ RBU-6000 rocket assisted depth charges to down aircraft, noticeable with Project 133.1/Project 1331M (done it a few times with the latter corvette)).
People are already not spawning airplanes in naval because of crazy AA capabilities of ships. If they activate these they still will be useless because people just wont bother spawning airplanes…
god forbid that there are any modes where the “meta” is to play the vehicles it’s based around…
Yes, yes you think EVERY mode should be a CAS bombing range simulator, we get it, we just disagree, you always have Air arcade, ARB and air sim where you can fly, there are currently ZERO modes where you can drive a tank and not get CASed, even assault arcade has AI CAS to kill you.
The hate always existed. It’s nice to play a mode where aircraft aren’t up your arse via revenge bombing because they got mad you killed their polygonal vehicle.
I don’t see aircraft as overpowered, I just find it really annoying that I want to play a mode that isn’t AIR (IE GROUND) and it’s just aircraft everywhere.
Naval, luckily, generally doesn’t have this issue.
It just has a dozen other issues.
Edit
I don’t understand the point of a mode being called ‘x’ and it just devolves into ‘y’. I understand it’s combined arms but when it is constantly half the enemy team spawning planes because they’re upset their digital vehicle got killed, it’s just a little bit annoying.
yeah, I honestly have far less of an issue with CAS in GAB as despite there probably being more aircraft pulled in a match, it’s a maximum of 4 per side at one time and it doesn’t take a player out of the ground match for more than a minute.
I have found one of the easiest ways to get wins against the USA in GRB is to pull CAP and just intercept their CAS, they almost ALL pull CAS the second they can afford it, so if you shoot them down before they bomb your team you take them out of the match entirely.
I don’t like warthunder’s flight model all that much and I’ll be the first to admit I’m not that great at flying in it. (Not including the obvious skill issue, it genuinely feels like I’m fighting the plane most of the time and the default mkb controls just do not feel right to me). Even if I was good at flying, my stance wouldn’t change; I want to play the tank mode in a tank. Or the bluewater naval mode in a bluewater naval vessel.
that’s the core issue, GRB, especially at lower BRs where the SPAAs a relatively ineffective/ far higher skill floor than CAS, the game is forcing you into the air, I’m not opposed to aircraft in modes other than air, but they should not dominate it, I have written a few post with ideas on how they could integrate air with out forcing players that want to drive a tank into CAP/SPAAs, but they just get shouted down by the CAS players that feel that they are entitled to free kills, of course this is not all CAS players, there are plenty of reasonable ones on here that want balance, but they are the loudest, it’s very much like the “fighter mafia” that has made ARB as in hospitable as it is for attacker/bomber players.
Revenge bomb is not a valid reason for the hate since he can either revenge bomb or revenge shot you as long as he can respawn. It’s after all a matter of price exchange, risk and gain, efficiency and balance etc.
Now that revenge bomb is almost impossible in 99% cases considering team (bots control AAA so no brain needed) and vehicle selection, also faaaaaarrrrr harder than revenge shot, nah. You just hate planes for no reason. :/
Also considering GRB revenge bomb (Not 7.0-12.0), 600sp for your, 100 or 200sp? Not fair till adding a few positioning stuff.
Combined.
If you’d have Ground in Air mode you are welcomed for ground implementation to Nuke mode.
Resolving the mode into boat CoD.
Remind me what form of naval combat was the most powerful during the pacific war?
Irrelevant; video game. Don’t try to pull realistic either because everything from mechanics to how games play out is entirely unrealistic.
I don’t see kill streaks. OH WAIT, THAT’S WHAT PLANES AND THE NUKE BUTTON IS.
Irrelevant to you. Kill cam shouldn’t show the exact position of the person who killed you either but that’s part of the unrealistic stuff in warthunder.
I don’t. I find them annoying in modes I actually want to play.
600 sp plane that more than easily kills double or even triple its spawn cost with next to no contest at lower tiers and easily swatted out of the sky at higher tiers due to SAMs.
Oh, I’m sorry, the guy who just got two or three non serious hits and no kills somehow spawned a 600 sp attacker because the sp system is broken in ways I don’t understand.
Already mentioned despite it being really damn annoying when half the opposing team spawns aircraft.
Yet it’s somehow fair you can’t spawn SPAA - or god forbid a ship - in the AIR mode. The double standards on display is baffling.
Air gets its own dedicated mode with no player ground units but god forbid the non-air players want a ground only or naval mode, the air players start crying because they’re made irrelevant for said the instant such a mode is added.
Tell me how that makes a single bit of sense. I’ll wait.
Edit
The more I think about it, the more I genuinely think I hit the nail on the head; air mains don’t want other single modes because they’ll be forced into a situation (if they were to play that mode) where they can’t just spawn an aircraft to make (or at least attempt to make) a problem go away.
Edit 2
I also never said I wanted combined arms removed - The modes have their merits but it would be nice if there’s single type additions like air has.
Absolute classic. Read game description and game mechanics designing for more info.
Good news they weren’t to be made disposible
Bad news they are made disposible
Suggestion: More realistic combat logic
Which is a kill cam issue not a plane issue. Revenge shot is still there.
Without them being annoying. Except for LMUR etc. but that’s a vehicle issue we all know how bad fnf heli can be aint it UHT
As I’ve said, hate.
There’s a lot to be discussed out of revenge bombing topic ofc but not here.
I like the fact that one should get rewarded, without being contested on biological limits, for positioning, pacing and seeing first.
Also fact: you can’t spawn a plane with non serious hits.
Can’t see an issue here tbh. Like how are they losing with all their SP gained from killing that can also be used on multiple ground vehicles. Better add some seasoning to our rats in the trenches
See
It’s more a historical issue. Pure A2A won’t give a diverse gameplay either. Would rather have ground in air than TO.
For pure G2G, try 7.0-12.0. excluding 12.7+. It’s even purer than ARB cuz there’s no ground bot ticket issues.
I have and last I checked, taking a little bit of gunfire from an aircraft doesn’t cause it to suddenly lose all lift and go into a death spiral.
Nor did the tiger 2 share the battlefield with the PzH2000.
Tell me, where is the realism again?
Let’s also add in the fact APHE acts like a miniature nuclear bomb on penetration instead of like it should. Clearly; the game description is lying outside of the vehicles sounding and looking authentic.
Which doesn’t work in a game with multiple spawns. Air realistic works mostly fine because it’s one and done.
It’s a two fold issue, giving your killer’s exact location.
If I actually hated aircraft, I would want the combined modes abolished, which I don’t. I know how I feel about aircraft in ground battles and it’s annoyance. Not hatred.
Biology wasn’t a subject. The other three are fair game.
Edit
There’s been a lot of tomfoolery with how SP accrual makes absolutely no sense at times. You and I both know this.