It’s No.90! We’re continuing to discuss in more detail the bug fixes and improvements that we’ve been working on over the past 2 weeks. Let’s jump right in.
If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.
Fuel slider fixes
In the Alpha Strike major update, we added a fuel slider to aircraft as part of the on-going Roadmap. This week we’ve now fixed issues relating to this new feature.
Thanks to your reports, it turned out that the amount of fuel specified in the fuel slider was reset after changing aircraft crews, after pressing Esc in the weapon selection menu before battle, and also after the end of the battle.
Additionally due to this bug, the player had to change the amount of fuel each battle in order to spawn in with the amount they wanted. Without doing this, it was possible to spawn into a battle with the quantity that was manually selected by the player previously for a different aircraft.
After today’s update, the fuel slider now works properly and displays the correct amount of fuel. If you’ve encountered any other strange behaviors with the fuel slider, please do report to us and we’ll take a look.
Periodic countermeasures work while in overload
Periodic firing of countermeasures works automatically and in test flights this worked as it should have, but in real battles it acted up. As soon as the pilot lost consciousness from overload, the periodic firing of countermeasures stopped.
We’ve now fixed this bug, and the pilot’s state no longer affects the periodic firing of countermeasures.
Aiming reticle and mouse circle fix
Previously, when controlling an aircraft in mouse aiming mode, the game tried to match the longitudinal axis of the aircraft with the cursor. Because of this, with aircraft where the aiming axis had an angular displacement vertically, when rolling the gun sight moved left and right, which was not convenient.
The game now takes into account the vertical angular displacement of the sight relative to the longitudinal axis of the aircraft, which means that the direction of flight is set by matching the aiming reticle with the mouse cursor, which is much more intuitive.
Naval Vessel hitcam fixes
We’ve made a number of fixes and improvements to a vessel’s hit camera. It now shows the remaining buoyancy of a target. Previously this was not displayed due to a bug.
Plus, now the main caliber gun counter in the hit camera does not take into account aircraft catapults. This device of course is great help in battle, but they were included in the main caliber count by mistake.
There’s more!
We’ve got the full list of improvements in separate update notes. Here’s some more: Incorrect values of armor penetration at an angle of 60 degrees have been corrected in shell stat cards, leaving the sniper scope while on water no longer turns the camera 180, and replenishing ammunition with a ship will no longer exceed the limit of ammunition that was set by the player.
All updates and their change-logs can be found here.
Once again, many thanks for all your bug reports that you submitted using our special service.