It’s Fixed! №89

In this article, we’ll take a look at some of the main bugs we’ve been fixing in the past 1 week. Thanks very much for all of your reports!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Repair fixes for naval

There’s been a bug where after completing repairs on a ship, the module that had just been repaired magically started to become damaged by itself, needing further repairs.

We’ve figured out what was causing this and have fixed it. After repairing, you’re now able to repair as normal and continue with the fighting!

Flickering aircraft fix

In Ground Realistic Battles, some aircraft flickered and quickly appeared and disappeared as if they’d activated some kind of invisibility cloak.

We’ve managed to restore the laws of physics here, which means flickering aircraft have been fixed!

Several missile fixes

If you’ve flown a plane at the higher ranks recently, you may have encountered problems with launching missiles with SARH seekers, whereby at short distances they could lose actively maneuvering targets. We’ve fixed this, so that these missiles work properly again.

In addition to this, helicopters faced an issue where the launch zone of the AGM-114 Hellfire missile no longer appeared. We’ve fixed this, so that you can now see again when you can launch one of these missiles, and when you can’t.

We’ve also fixed another bug where if you spent a long amount of time in battle, launched missiles would visually remain on their hardpoint. You can now play as much as you’d like, and the missiles will be displayed as they should!

That’s not all

We’ve taken a look at some of the main fixes, but there’s plenty more in the update notes! Here’s a few others briefly: a large number of issues in weapon systems, damage models and other technical aspects and characteristics of vehicles have been corrected. Plus, for the LAV-AD, semi armor-piercing tracer shells were added to each belt.

All updates and their change-logs can be found here.

Client Update

Once again, many thanks for all your bug reports that you submitted using our special service.


Now we also have to solve the flashing and invisibility of the tanks.


Really wish that the Targeting Pods in VR would be fixed as well only been shaking the optics and mfd for 2 years and makes most CAS a terrible experience.

Naval lobbies still crash after 4 minutes of play, so I can’t even check if the changes actually changed something in naval.

I want to give a link to the Issues website but they all close the topics because they don’t think it’s an issue

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