
Today, we’ve rounded up and will be covering some of the fixes and improvements that we’ve made to the game today and over the past two weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.
If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.
Secondary Weapons Menu Categorization

Some aircraft have such a vast array of available external ordnance that we’ve decided to categorize it for your convenience. Now, in the ordnance selection pop-up window for a specific hardpoint, ordnance is grouped into eleven categories: unguided rockets, unguided bombs, guided bombs, air-to-surface missiles, air-to-air missiles, torpedoes, naval mines, external fuel tanks, countermeasures, external pods, and cannons and machine guns.
Endless Repairing Fix

If a vehicle lacking the “Improved Parts” modification began repairing next to a vehicle that did have this modification, there was a chance the first vehicle would become stuck between repairing and requesting repair assistance. This was due to a bug where the button for requesting or canceling a repair assistance request didn’t need to be held down. Releasing it too early could cause the vehicle to become stuck between repair states and become immobile. This bug has been fixed.
Thermal Imaging In Aircraft Fix

After the release of the Ninth Wave major update, switching to the targeting system view on aircraft began to activate the thermal sight every time, which frustrated players who didn’t need it. We’ve actioned your reports and adjusted this mechanic. The thermal sight now automatically activates the first time you switch to optics, and if you turn it off, it won’t bother you again for the rest of the match.
Tank Sight Illumination Fix

By default, the tank sight turning red is activated when viewing through a thermal imager or night vision device. However, due to a bug, changing or resetting a tank sight would permanently disable the sight illumination for that tank, and attempts to restore it would be unsuccessful. The bug has been fixed! The illumination should now be active when needed in any mode.
Vehicle Stat Cards Are Now More Convenient

We’re constantly working to improve the user experience of the game, eliminating rough edges and bugs and adding new features. For example, the vehicle (or weapon in infantry battles) pop-up stat cards could overlap the crew panel, preventing you from selecting another vehicle or weapon, which we’ve fixed. The vehicle pop-up window can now be closed by clicking on it. Finally, we discovered that in some cases the vehicle image wasn’t showing up in the vehicle stat card. This was due to a bug, which we’ve now corrected as well.
That’s not all
Check out the full list of fixes and improvements in the update notes below! Here’s some more: based on your feedback, a numerical display of the remaining experience until achieving the “Ace” qualification has been added to the crew training screen, switching to inertial guidance for missiles with an ARH homing head no longer interferes with the display of their emissions on the RWR, and the ability to filter researched and purchased vehicles has been added to the filter menu in the Squadron vehicle window.