It’s fixed! №103

Today, we’ve rounded up and will be going over some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Non-Exploding Ammo Fixes

You know how in action movies, cars usually blow up for any reason after a collision, even when there is nothing that could cause them to explode? Tanks definitely have ammunition that can explode, however due to a bug the ammunition, that wasn’t protected or inert, in some vehicles sometimes failed to explode or ignite when it was completely destroyed.

Ammunition not exploding once it was completely destroyed has been fixed for the following vehicles: T20, M4A4 (SA50), P.7.T (AA), Lorraine 37L, Flakpanzer 38, Flakpanzer I, Kugelblitz, Wirbelwind, Zerstorer 45, Panzerjager I, Sd.Kfz.140/1, Pz.II F, Sd.Kfz.221 (s.Pz.B.41), Pvkv III, Pvlvv fm/42, AEC AA, M2A2, GAZ-MM (72-K), T-60, ZiS-12 (94-KM) and any variant of the M51.

Camouflage Fixes

Recently, a bug was discovered in the game that affected camouflages, in particular Market and custom ones. This bug caused camouflages to look excessively battle-scarred despite the settings and in some cases they were displayed completely incorrectly. This bug has now been fixed, so you can enjoy the beauty of your camouflages again!

Ray Tracing and Graphical Adjustments

Ray Tracing was added to War Thunder quite recently, and we continue to work to ensure that this technology is implemented as fully and correctly as possible. In particular, we’ve fixed all inaccuracies and roughness associated with it. For example, players using Ray Tracing would notice yellow highlights on the walls of buildings, and bright pink flashes on glass when they fired, as if they were shooting some kind of laser instead of regular ammo. We’ve fixed these issues now, as well as another one not related to Ray Tracing, where objects could sometimes flicker just after they were destroyed.

Radar Fixes

Several radar-related issues have also been fixed and tweaks have been made in recent weeks. For example, the maximum radial speeds of targets have been increased for search and track modes of aircraft pulse-Doppler radars, allowing for the detection and acquisition of, for example, missiles flying towards the radar carrier. It’s useful to know where exactly the threat is coming from!

Here are some other radar bug fixes: Firstly, a bug where it was impossible to move the radar scanning area horizontally or vertically in the track-while-scan mode. Secondly, a number of bugs with the radar getting stuck in memory tracking modes after dropping the target track. Thirdly, the Kopyo-25 radar on the Su-39 no longer locks onto “empty space” when trying to lock on ground targets. And lastly, there was a lack of indication of the player’s own ARH air-to-air missiles on the radar indicator for all AN/APG-65Q radar carriers.

Sighting Enemy Vehicles from the Cockpit

A bug was discovered on a number of Soviet aircraft (Su-25, Su-25K, Su-17M2, Su-17M4, Su-22M3, MiG-21S). When looking at a target from the cockpit through the sight glass and through the cockpit glazing, vehicles were displayed at different distances. For example, it was possible to spot an enemy somewhere off to the side, start to approach it to aim, and see nothing through the sight glass as vehicles were displayed at a much shorter distance.

This bug has now been fixed. Vehicles will display correctly at the same distances, regardless of which part of the cockpit you see them through.

That’s not all

You’ll find the full list of improvements in separate update notes. For example, vehicles no longer appear wet, spectators in Air Realistic Battles can see allies and enemies again, and bugs in the new weapon stat cards have been fixed.

Once again, many thanks for all your bug reports that you submitted using our special service.

12 Likes

Finally, Jesus Christ, i was waiting for the ammo bug to be fixed for decades now (jk)

How about adding Raytracing to PS5/Xbox Series X?

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grafik
sadly rapier still only does hits against air targets

It’s damage has now been corrected, however it has a lower explosive mass than other missiles of the same type.

abrams fix when

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Ray tracing is still broken for some of us since the last update and unsuable entirely when it was fine prior to the major update
This bug report has been in since pretty much then @Stona_WT, could it please get passed on to be looked at as tbh it’s a bit meh not being able to utilise the graphics I could before and the report still being open with no acknowledgements or anything

https://community.gaijin.net/issues/p/warthunder/i/g8VmZADzrYir

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And here is another bug report about one of the marketplace camo’s
https://community.gaijin.net/issues/p/warthunder/i/uGTxBNO2zegP

Gaijin please fix.

Can we not ignore this please Why is the desync since last WW1 event update still not fixed? Thank you!

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They’re not going to do that, that was their whole selling point with the PS5 Pro so Gaijin’s just going to push off the original and series consoles

Also to note, Xbox didn’t get wing vapor for around a week after the update that brought it

Just me or are hit cams broken again - at least in sim?
Hitting the front lower left plate but hit cam shows top right skirt.

Also - radar still gets stuck & TWS still tracks under terrain ghost objects @Stona_WT (not talking about the center to boresight, talking about mode switch getting stuck on the last mode post lost lock)

#itsstillbroken

Lets see, here we have the type 93’s missile with 450 grams of filler

And then we have the Rapier with 500 grams of filler

And gaijin wants to say that this is fixed and expected from smaller warheads?
This is what we’ve been waiting for?

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its not the hit cam its desync, read the thread which i reposted here done by @n1coツ

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Maverick suffer from the same issue, i believe it has already been reported.

Damn, here I was hoping it was just a visual bug. Imagine paying for 1gig fibre, optimize network (90% bandwidth is dedicated to my PC so netflix, etc can’t effect it), running a cable through my house just to have the game be issue. Wild.

This isn’t just a ammo issue and has to be fixed on vehicles individually?

IT’S FIXED POST… players use it for 5 minutes “it clearly isn’t gaijin”…

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Is the
“my job here is done”
"But you didn’t do anything "
Meme

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the type 93 has a much shorter proximity fuze, at least now you can get one shots if you land the shots closer, it definitely do far more damage than before.


https://community.gaijin.net/issues/p/warthunder/i/Vm8AVkoBoCDF
There is bug that make all missiles miss the target, this wasn’t happen before for long time since fox3 came to the game