It is proper for Puma S1 to have 8 spikes and BR go to 11.0

same with the namer 30 lol
OR just make spikes more realistic cuz this shit make nonsense!

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Nah, move the Puma S1 and KF41 down to 10.3 where they belong.

How about make spikes able to hit more accurately and deal more damage first?

8?no!20!yes!

only 2 spikes for them is acceptable,but they need a lower BR,and i think gaijin wont do this though.

I have some good news for you my friend :D
They are in currently a changed state on the dev server with their guidance. They now can pull 50% more Gs and have a better lifting angle against targets.

Well if you go by sources, the puma can only carry 2 atgms. Gaijin arbitrarily gave it 4 spikes, even though historically it doesn’t use 4 spikes. The issue with the puma is that it is mainly used as a heavy ifv, while the bradley are historically used as a platform for different weapons, like the linebacker, and for other roles like in the case of the bradleys we have in game. The bradleys we have in game are the anti tank bradleys, which removed some of the rear seats for additional tow missiles. They can still carry 3 soldiers, but they are going to be a mechanized anti tank team with their own tow launcher. The same thing can be done to the Puma or really any ifv, if they choose to. Like the bradleys can probably carry 2 more tows if they put the tows on the floor. The puma can probably carry like 10 or maybe even 12 in the hull and have enough space for an anti tank team, but one issue that likely is the cause of why they don’t in real life is because the puma is really heavy, expensive, and complex, so using it for an anti tank role when you can rely on the anti tank teams on lightly armored vehicles like a weasel or even an atv to do the same job, but without risking such a heavy and large vehicle, the need to put more than 2 spikes on the puma is just not there.

oh you pure summer child, do you not know warthunder is only historical upto around 7.7? the rest is game balance, if not a lot of nations would suffer (mostly russia)

Just lower it to 10.7 ( so it actually has a fricking line-up), fix the damned SPIKE so it actually hits something and does any sort of significant damage. SPIKE LRII should be able to hit within 200-5500m.

Also fix the AC’s ABM/AHEAD munition so it actually works, or is at least effective in damaging AIR. and reduce the overheat mechanic and accuracy of the thing, that was the whole reason of lowering the RoF, primarily accuracy.