In Arcade Battles, the shell impact indicator doesn’t line up with the sight’s crosshair, making aiming more difficult. In Realistic Battles, there’s no shell impact indicator at all, making aiming even harder.
In real modern tanks, shouldn’t the gunner’s sight be properly calibrated with the help of the fire control system?
Could we have an option to align the gunner’s sight crosshair with the shell impact point for modern tanks, in both Arcade and Realistic Battles?
it calibrates when you use the laser rangefinder
use the laser rangefinder
1 Like
Could you provide a screenshot to illustrate what you mean?
Use the laser rangefinder and the sight adjusts to the range automatically.
Means you can hit center mass on a mbt from 1km out by pointing center mass.
I would have used a further out target so they can better see the difference.
For modern tanks, the difference at that range is like 1 pixel lol
2 Likes
i simply dont care enough
Which key do I press to use the laser rangefinder? I always thought it was automatic.
Why are you always on the forum, and how do you manage to be the first to reply almost every time?
:)
in arcade rangefinding is automatic, but calibrating the convergence of the gunner sight and gun is not

idk we are probably in similar timezones and i have nothing better to do
How to Use the Laser Rangefinder.I always thought it was automatic.
Then I might as well leave the realistic gunner sight option off. It’s simpler that way, since turning it on clearly adds an extra step.
yes, especially in arcade battles, youre probably the only person who has ever even tried to use it in arcade