Israeli centurions and their problems

All of the Israeli centurions or “Sho’ts” have at least one wrong thing with the 3D model, this is a list of problems by tank:

Sho’t

Even though it should be named “centurion mk 5” I’m here to talk about the 3d models,

“Sho’t” tank model in game:
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The first problem I see when I look at this is the circle near the loaders hatch where the loaders sight would be in the centurion mk 3:
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in the real Sho’t this circle is not there, my theory is that gaijin looked at the centurion mk 3s that Israel had and thought they made the into mk 5s that they also had

The second thing is the towing line on the engine deck:
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Most Sho’t tanks held the towing line on top of the engine deck this is smaller then the other problem but would be cool.

Sho’t kal alef

Sho’t kal alef in real life:

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Sho’t kal alef in game:

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Aside from the problem with the circle near the loaders hatch the main problem I see is the smoke launchers mount, as seen in every real photo it is completely removed.

My theory is that they looked at the Sho’t meteor 105 mm and mistook it for a Kal alef while modeling it.

Sho’t meteor in 1973 (notice the .50 meaning its a Sho’t meteor and the m113 meaning its from '73) without smoke launchers:

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Sho’t kal gimel

Sho’t kal dalet in game:
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It seems the Sho’t kal gimel was modeled after the centurion mk 3 but the loaders sight is completely missing

A Shot kal gimel from a mk 3(notice the loaders sight):
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Another problem is in the turret

In real life, the groove on top of the turret is an indent not flat like in the game:
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Sho’t kal dalet

Shot kal dalet in game:
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Again the circle near the loaders hatch is there but other then that this is the most well modeled Sho’t tank in game.
But it would be cool to have the flashlight as seen here:
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Thats it, I hope gaijin will fix this, I wasn’t sure where to post this so I posted it here.
Thnx.

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another example of a 105 mm sho’t meteor with the smoke mounts which is a problem mentioned in the sho’t kal alef section

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