It is not op indeed, but it is also not bad. From my experience it is perfectly fine where it is.
This part is incorrect as the IS-2 actually has better hp/ton, 11.25 hp/ton against 8.60 hp/ton of the Tiger II (the tech tree Serienturm version). This is hardly surprising, a Tiger II weighs 70 tons, while the IS-2 (1944) is 46 tons, comparable to a Panther in weight… just goes to show you how out of touch German industry was in WW2 and how bloated the design of the Tiger II is.
For all the usual claims of Russian bias, I do agree that compared to real life, War Thunder seriously flatters the Tiger II. It fits the meta better than the IS-2, that’s for sure.
That said, in the hands of a capable player the IS-2 is still a menace. Like anything with a slow reload, it is a vehicle that can’t really push alone, but it’s still fairly competitive at 6.7 imho. Like Kiwi said, it would need a revision of its LFP and historical ammo to go down to 6.3.
Probably way too harsh of a treatment of something that is already one of the worst 6.7 heavies.
I mean, the whole idea would be that it would go down to 6.3 with that treatment, not that it would stay at 6.7, lol. I think it’s alright where it is at the moment, given its characteristics.
Yeah, I meant it’s too harsh in order to move it down when already it’s not performing good.
IS-2 (1944) and something like a Tiger II (H) shouldn’t be at the same BR at current moment in time.
With volumetric you miss the right spot by 10cm and you non-pen with Jagdtiger.
Tiger has a huge flat turret face you can reliably hit from 1000m away.
Also Tiger II is slow as hell nowadays.
“huge” is an exaggeration, especially given that if you so much as scrape the gun shield the round evaporates, and it’s a lot more painful getting that happen in an IS-2 than a Tiger 2 given the respective reload speeds.
One of the big truths about War Thunder is that the snail giveth and the snail taketh away. Every time I shoot and my round gets eaten by the aether and I die, I have to remind myself that for every kill I’m denied this way, there is also a time where I lived and I should have died.
I’ve posted this screenshot before, but after a Frozen Pass match where I survived an IS-2 shot and killed him, I went back to check server replay to understand where exactly he hit me and how come I survived. Lo and behold:
The proud man knows all the times volumetric and desync screwed him over. The wise man knows all the times volumetric and desync saved his ass. (Ancient Chinese proverb)
I think the reload could also be buffed.
The Tiger II has very long 21-22kg rounds, the IS-2 25kg shells and maybe 16kg propellant charges.
Shouldn’t take more than twice as long to reload than the long 88.
IS-2 and IS-4M should have a increased RoF, while the cramped and poorly designed IS-3 should keep the crappy long reload.
The IS-4M was basically a heavily armored IS-2 but ended up being too heavy to replace the IS-2.
Yeah but you also angle the turret 30° and almost any tank can easily penetrate the turret, while becoming a huge target for any cannon that could go through the front anyway.
It’s only effective from the front. Almost like a TD.
Other heavy tanks can turn their turrets and have much more effective armor.
The problem with showing images is that, with the penetration model so broken, they’re no longer reliable evidence. Years ago, penetrations worked much better, so an image was sufficient to demonstrate things. Now the game has such a terrible RNG system that your bullets can ricochet off areas that are literally weak points with a 100% chance of penetration, or a bullet can pierce your most heavily armored area, making penetration impossible under normal conditions.
Regarding the IS-2, I think it’s a pretty competent tank, only slightly inferior to the Tiger 2, and my opinion is from before the Tiger 2’s speed reduction.
The reload situation, compared to historical, is really indefensible. I say this as someone who’s a big enjoyer of the Tiger II’s reload, it’s what keeps it competitive even after the engine nerfs, and it balances out the ammo rack weakness it has. But… well, I’m sure you’ve read the same posts I’ve read on Tank Archives. War Thunder is very generous with the reload of the Tiger II and very un-generous with the reload of the IS-2.
I’ll see if I can find them for anyone else who’s interested.
Or like a fat Panther. Big difference though is that you have a much easier time shooting and scooting. It’s a great brawler if you side-scrape a lot and hide your turret behind buildings on the many city maps we play in. While I dislike brawling in Panthers, I like brawling in Tiger IIs.
At the end of the day, they also get huge reload penalties, so imho in the end it works out alright.
I’m not really trying to “prove” anything specific with that image, I’m just showing that while it’s true that shooting IS-2s can feel a lot like RNG because of volumetric and desync, the IS-2s can also get screwed by volumetric and desync when shooting the flat turret face of a Tiger II.
That’s true, I’m just thinking about the specific scenario when you run face to face into each other and are both trying to get that 1st shot off.
I do like it, but you have to admit that having your shell disappear into a volumetric black hole is painful with it’s reload
This about IS series reload:
And this about Tiger II reload:
It’s all about probability and size. It’s way easier to work around the mantlet of Tiger II than to work around angles of IS-2 1944 turret. Yes, Tiger II turret is more reliable in general. IS-2 is way more frustrating. All thanks to “great” penetration mechanics of the game that allow 45mm T-34-41 turet front to stop 8-9 90-130 penetration shots in a row (me and Pz IV were unloading on it from a few hundrsd meters) because every single one struck mantlet edge or barrel edge.
IS-2 moves way faster, so IS-2 gets more random bounces as it’s way easier to hit accuratle an object crawling vs IS-2 hauling a55 in reverse :E
I understand, stupid bounces in the game have become one of the biggest problems in the game because they are happening continuously, something that didn’t happen so often before.
Well, imagine the FV4005, Centurion AVRE or the M728CEV, which thanks to the disastrous modeling of the HESH ammunition, you constantly have shots that do no damage, or do ridiculously low damage.
except the t58 where it’s HESH actually works
It’s strange that it works on one that reloads in 2 seconds. I actually tried it on the test drive and it seemed like just as bad a HESH as the others, but of course, the test drive has nothing to do with the damage on the server.



