Is War Thunder a grindy game?

So, I don’t disagree with your argument, and perhaps the grind could still be reduced. Especially for the mid/lower ranks. But, I don’t feel it is totally out of line with the game being over 10 years old now. Effectively 10+ “expansions” worth of content. And they are obviously trying to get more people to purchase a high/top tier premium to supercharge the grind.

This system is pretty much a given with a freemium game. Using a high/top tier premium coupled with premium time makes grinding a new tech tree a breeze. Not only do you get RP boosts from both the prem time and the prem vehicle itself, but that high tier premium’s base RP % is incredibly high compared to the required RP’s needed for the low/mid vehicles. I can unlock a new tech tree vehicle in 5 to 10 matches. Can get to the high/top vehicles in a couple weeks or a month. Only really slows down once you get to the top top vehicles.

Again, I am not disagreeing with your sentiment, but there really isn’t another way for a company to effectively make money with a freemium game. The alternative would be to make the game subscription based for everyone, something like $10 a month. But this would very likely drastically reduce the player count, and thus drastically increase queue times.

So, overall, to keep the player count high, and keep the game profitable, the freemium system is probably the better/best system to use. We have 3 main types of modes, land, sea, and air, and each with its own game type. Arcade, Realistic, and Sim. Then you have to factor in the BR “brackets”. 9 types of matches, each with something like 10+ BR brackets.

Effectively ~100 different groups of queues. Lowering the player count even slightly would make queue times skyrocket.

Premium vehicles, premium time, and all the other paid items pay for the players who play for free. And those free players pay with their time, spending 2x-4x longer grinding new vehicles, keeping the matches populated and queue times reasonable.

1 Like

Yes. The game is basically balanced so that its easy to grind up to rank 3 or 4 without Premium vehicles or premium time. But then the game slows way down. SL and RP costs increase a lot and is very much balanced around you have at least one or the other, if not both.

With ground being one of the worst for being slow. Id rank the vehicles types from easiest to hardest to grind as the following

Air
Bluewater
Ground
Heli (would be last if not for the fact you can now grind via ground)
Coastal (only because of long queue times)

1 Like

Air is around where it should be IMO.

10- 20 k RP for a good game. I got 8 kills in ground, hell 9 is my record and IIRC it was under 4k RP!
You really have to choose wisely which nation to do in ground. You are spot on with the rank 4 too. Iv got 4 nations around there pretty easy but im at the point of just grind russia lol

3 Likes

Yeah, I mostly agree. I think there are aspect of Air RB rewards that should be better (such as removal of the diminishing returns mechanic for example) and ASB definetly needs some TLC. But yeah. its not far off.

and yeah, ironically, some of my best games withwise to RP in ground were just sat AFK in the Rapier, shooting down recon drones and then later aircraft when they spawned, because i had activity time from shooting down the drones and long survival times from hiding in our spawn

2 Likes

First ground tree I’ve ever grinded was Italy. I stopped at the first Ariete because even with premium account the grind was miserable. Also I don’t like playing tanks so I’m a bad tanker too

1 Like

That is precisely why i wont grind another ground TT

My idea was to have at least rank III in almost every tree just in case of events. As example with Jap I never went beyond rank2, too much pain.

About air, despite being faster I refused to play Israel (the last country to be added), I tried, but I really can’t. The idea of grinding from scratch a whole new tree (starting at rankIV) with low level crews and made mostly (more than mostly) of copy paste made me feel so bad.

1 Like

Im picking at italy air at the moment, but dont have a lot of motivation for it currently.

2 Likes

I got luck, as an Italian I started the grind when the tree was just added, so less vehicles, a couple of premium ones. If you have the bp hungarian 109F you can grind with that up to rankIV. Some low tiers are fun the C 205 serie1 despite the weapons are a bit meh has incredibly good performance

I never bother with the BPs.

Im just playing the AMX A-1A in ASB and GSB. Though not touched either gamemode in months

Same, apart from brave archer because I really wanted a premium Re2005, I got all the free vehicles and completed tasks just by playing without even noticing. I got some premium ships I’ve never ever touched lol.

I’m sorry, little one. I haven’t even completed half the game

1 Like

Yes, warthunder is absolutely a very grindy game and everything will take much more time. Unlocking a single top tier plane at minimum takes many hours (if you are very good), but it could easily be more than a week of two between vehicle unlocks if you don’t play regularly or if you have a bad performance. Reaching top tier in air f2p might take ~200 hours. Ground will undoubtedly take much longer, they have a slower progression than air.

You have to ask yourself if you play this game to unlock new vehicles or if you play it because it’s fun.