the no counter player wasnt annoying, thats just a byproduct of gaijins “interesting approach” in creating an unbalanced mess which led to spikes being used in uncommon scenarios. especially for Isreal whos ONLY anti air was spikes on Namars :D
DIRCM didnt need to be added and ONLY got added because… surprise… IIR seekers are coming to the game, IIR seekers that are just glorified IRCCM coded with smaller FoVs when in reality are immune to this system (because they pull from an image database) but hey cannot have Russian helis getting boned from 6+ miles out without any counters :D
Idk. I think its stupid that you could be in a helo, russian or otherwise, and if a spike IFV or a Tiger/AH60 decided he wanted you dead there was really nothing you could do about it. Same way if a KA50 wants u dead there isnt really anything u can do about that either.
Bc of how the spike/pars lofts, it’s really hard to find a terrain feature to hide behind, you basically have to find some sheer cliff, and the way most of the maps are designed any sheer cliffs on the map usually face towards and not away from the tank battlefield where the missile would be coming from.
I won’t be able to kill tankers by the dozens with impunity anymore. Sadness and sorrow.
You weren’t ever able to. It’s so easy to spawn in an ITO/Pantsir/ADATS and do a clean sweep of any helos on the map. It’ll be even easier with the new spaa coming to the game.
Might have been stupid but again thats a byproduct of gaijins problems with the game. Should also be mentioned spikes on helis have a shorter range than the spikes on PUMA/Namars so its rare to kill a heli with a heli mounted spike as these only have a 5 ish mile range and with most spawns putting both helis further than 5 miles apart it just didnt happen often.
I’ve been in helis and died to spikes and honestly idc, the fact spikes for MANY was and is a better counter than dedicated SAMs tells you there is an inherent balance problem that they refuse to fix and DIRCM is just another kick in the teeth because cannot have Putins war machine getting wrecked by older equipment so it gets artificially gimped like the SLM and IIR seeker bs
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Can’t disagree with you on this. I think the new sams being FNF as well as being missiles actually meant to shoot at aircraft should improve things significantly. I find that AAMs when you can get a solid lock (that isnt scrambled by the IRCM) are super lethal against helos.
With the Radar/DL setup that these sams are going to have, it should provide the helo player a window to break the radar lock in which case the missile has a decent chance of not finding him, but if he is too slow then the missile will lock on with its own seeker and he’ll be toast.
On a side note, I wish Gaijin would add the proxy fuze for the APKWS M151, that would give NATO helos an option against Russian helos that makes a lot more sense.
Nah.
Modern herli vs moder spaa.
You’re a hypocrite who wants an unfair advantage for aircraft over ground forces.
Oh 100% they are lethal, I was testing with a friend who had the SLS variant, he could easily kill helis from 6 miles out and RWR gave no warning other than MAWS flaring to avoid. but with the current IIR seekers being modelled with 2x the IRCCM values with lower FoV, DIRCM will effect them when reality it shouldnt.
So while SLS/SLM can be lethal to helicopters, it shouldnt be realistic for DIRCM to counter them (which atm they do) even with DL guided in.
Yeah makes sense. Hopefully you will at least be able to hold radar lock and babysit the missile with DL.
Russian bias. Again. How it can work agains Iris-t??
Unfortunately, now none of the new SPAA will be able to shoot down this helicopter.
You do know that the Longbow is not so modern? The Longbow is from 1997 and the AGM-114L is from 1998. Afaik the IRIS-T SLM isn’t even fully in service yet, so it’s pretty much: Helis that were used against talibans against SPAA that is used against the Su-35 and 57 :))
Not entirely true, the maws systems on helis in game including ka 50, and AH64 series are more modern. The DIRCM on the Apache and KA52 were designed specifically to defeat missile IRCCM’s by generated a heat signature bigger than the aircraft while flaring making it impossible to keep lock do the targets heat signature being masked entirely.
ALQ 144 - Apache
The KA52s is different with it being a DIRCM which is a laser that detecs in coming IR missiles and intercepts them by destroying the seeker head with the laser beam. The Apache was out fited with a similiar CIRCM module but only on the AH64E.
- the CIRCM system on the ah64
Ok. You get the idea. The IRIS-T SLM is more modern the the F-15EX. Fnf is a need for everyone
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It already is, those apache clones not being garbage would only be beneficial
Im 99% sure thats not how it works, theyre dazzlers not hard kill lasers. We dont have such compact lasers able of actual damage yet
Properly modelled for everyone which means actually lethal, no hits on engine decks or front armor. Especially if we get cm502 or lmur which have he warheads capable of oneshotting everywhere.
It doesnt really day anything about it being hardkill but it does say it can reach a max of 250watts of power which is quite a bit, i doubt its enough to melt through heat resisistant material wuick enough to defeat a missile though, laser also arent as powerfull the further your project them that. Are you sure its meant to destroy seekers, even it says it confuses them, forgot to mention styropyro made a 250 watt laser like 10 days ago lol and it can melt a penny very quickly but thats point blank against pretty weak metal.