Is there a reason why Bluewater ships cost 2x the RP of the same rank tanks/planes?

All vehicles in this example are the last vehicle in their line for Rank 6

Yet in naval where you get significantly less RP than ground, the RP costs are double

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Gaijin panicked when making the Naval economy, so they just decided to be rude to the like 50 naval players

I hope with this update Gaijin does a major economy overhaul for Combined modes (tonks and naval)

The fact that 6 air to air kills at rank IV gives me 4x the amount of RP as 14 kills in mid tier tonks (rank IV), and probably the same as 9 complete kills at top tier Naval Realistic, is simply atrocious (and I mean you were the only one doing any damage to the ship)

What I mean

14 Kills at mid tier ground (9 against tanks, 5 against planes, no prem or boosters)


6 Kills against planes in mid tier air (I mightve had prem time, I cant remember, no boosters)

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Naval doesn’t have rank 8 yet, and both ground and air have rank 8.

They are considered end of line and thus have end of line costs.

Its really stupid. It why you end up with a 3.7 premium (coastal) frigate costing 24x more than a 3.7 premium (bluewater) destroyer

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Yeah the economy for naval needs a major rework, even with premium it’s so unrewarding I’m actually not bothering to grind past where I have even for the new ships.

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